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Thread: TKOH Patch 1.06 - Release Candidate 1

  1. #71
    What's the ETA on an official release date for all of this, and when will it auto-update through steam?

  2.   Click here to go to the next Developer post in this thread.   #72
    BI Developer DnA's Avatar
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    We are currently building a new beta patch to test a lot of new EXE fixes and changes brought in from recent work on Operation Arrowhead (some technology is shared and the improvements will benefit TKOH). Once that receives a little testing we'll likely deploy another full RC patch.
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  3. #73
    Very well, thanks for taking the time to come back to me on that, not many would.

    Slightly off topic, but thinking about patches and stuff, when will take on noisecontrollers be on steam?

  4.   Click here to go to the next Developer post in this thread.   #74
    BI Developer DnA's Avatar
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    A new EXE-only beta patch was released.


    Slightly off topic, but thinking about patches and stuff, when will take on noisecontrollers be on steam?
    This is unfortunately up to Steam support, and it does not have priority for them. We'll still try to motivate them to get it out there. Meanwhile: the NC installer is compatible and will work with your Steam version.

  5. #75
    Again, thanks for bothering to reply to little old me, I being to see why Bohemia has such goodwill from it's consumers!

    Also, thank's for the tip about the installer, I'll give it a try.

  6. #76
    This looks great! Before I install it though, I was wondering if I can use the latest beta patches with this 1.06 RC?

    Edit: Nevermind, I just read on the wiki that you can run this with the Beta patches, but it takes a little configuring.

  7.   This is the last Developer post in this thread.   #77
    BI Developer DnA's Avatar
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    We believe the cockpit flicker issue may have been fixed finally. It's first deployed in an Operation Arrowhead beta patch (TKOH coming soon).

  8. #78
    Quote Originally Posted by DnA View Post
    We believe the cockpit flicker issue may have been fixed finally. It's first deployed in an Operation Arrowhead beta patch (TKOH coming soon).
    Been on holiday - saw this in the OA patch notes - look forward to testing it in ToH!
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