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Thread: TKOH Patch 1.06 - Release Candidate 1

  1.   Click here to go to the next Developer post in this thread.   #1

    Cool TKOH Patch 1.06 - Release Candidate 1

    Downtown patch (1.06) has been released officially!

    Today we present you with a Release Candidate of Downtown Patch (1.06), which also includes Take On Helicopters: Rearmed. This version only works from the 1.05 patched version. We are mostly looking for showstoppers (e.g. installation errors). As opposed to previously released beta patches, this should automatically enable the merged content.

    WARNING
    This update will modify your existing game installation.
    Rollback to previous version is not possible.
    Upgrading to the final 1.06 patch also may not be possible.
    It is recommended to back up your full installation folder and profile folder first (you can restore those before applying the final patch).
    As always, use at your own risk. Thanks a lot for your support!


    Highlights:


    Direct download from bistudio.com

    Code:
    MD5: AF6BAAE972B43352A8B5A0599A06749E

    ReadMe:
    Spoiler:
    Last edited by DnA; Sep 13 2012 at 11:27. Reason: Official patch released
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  2. #2
    Quote Originally Posted by DnA View Post
    Today we present you with a Release Candidate of Downtown Patch (1.06), which also includes Take On Helicopters: Rearmed.

    Fantastic! thank you very much. firing it up for some long distance engagements now

    edit - brain not figuring out properly how to create custom launch shortcut as there is now no beta folder.
    Last edited by twisted; May 3 2012 at 10:18.

  3.   Click here to go to the next Developer post in this thread.   #3
    BI Developer DnA's Avatar
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    brain not figuring out properly how to create custom launch shortcut as there is now no beta folder.
    The point of this RC and the final patch is that no custom launch shortcut is needed (unless you want to add some of your own expansions of course). The merge is handled via the registry

  4. #4
    Am I right in thinking that ReArmed now just loads as an addon like Hinds?
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  5. #5
    Quote Originally Posted by Jedra View Post
    Am I right in thinking that ReArmed now just loads as an addon like Hinds?
    You got that straight!

    Well if you mean auto-load (as it's handled through registry):
    Quote Originally Posted by DnA View Post
    The point of this RC and the final patch is that no custom launch shortcut is needed (unless you want to add some of your own expansions of course). The merge is handled via the registry
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  6. #6
    In that case, it's not working for me!

    I am getting the right exe (1.06.92408) and I can see 'Re Armed' in the expansions menu, but I am not getting any A2 or OA content.

    Here's the relevent part of my report...

    Spoiler:


    Note - I have symlinked Hinds and ReArmed into my i:\mods\Arma folder (so that SixUpdater can find them with the rest of my mods).

    Note 2 - I am using a Steam Installation of Arma 2 and OA on this machine.

    ReArmed worked fine using the temporary launch switches (i.e refering to A2 and OA by mod switch).

    Any ideas - I am probably doing something really silly!

  7. #7
    I think what is meant is that Rearmed modfolder is loaded automatically, not that A2/OA content are loaded automatically :P

  8. #8
    I did a quick test of the patch and it worked flawlessly on install for me..Really nice to have this "automagic". From the small test i did not find any showstoppers, tried both arma2 content in TKOH world and vice versa.
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  9. #9
    Something fishy is happening for me...

    I can run as ToH:ReArmed A2 only
    Spoiler:


    I can run as ToH:ReArmed Operation Arrowhead only
    Spoiler:


    I cannot run as ToH:ReArmed : Combined Ops...

    Code:
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Recruit/Flags.ExtendetInfoType'.
    
    Error: 80004005 in D3DXCompileShader while compiling the PSTerrainSNX:0 pixel shader (w:\c_branch\poseidon\helisim\lib\d3d9\ShaderSources_3_0\PSBasic.hlsl)
    error X3501: 'PSTerrainSNX': entrypoint not found
    ErrorMessage: Error compiling pixel shader PSTerrainSNX:0
    followed by drop to desktop (not a crash just a load fail).


    Full report...
    Spoiler:

  10. #10
    You forgot to load i:\games\Take On Helicopters, In the CO startup params :P
    Us 'umans are not so great at managing these collosal startup parameter things, them launchers are :P

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