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Thread: More GUI, less scripts in the editor.

  1. #21
    Chief Warrant Officer mrcash2009's Avatar
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    Agree on the briefing editor, would be nice to see things such as a browser so you can actually browse to a document to link it for ease of file name copying into fields and things.

    Completely agree on loadout section for the editor, to pop open a window, get your list of entire weapons in a sort box and simply link them to a unit (double click or drag line like grouping) which dumps the script into the exec box would be "dreamy". ITs only really doing what loadout selector missions do now that you have to run in game to dump to a file but instead slap bang in the editor.

    Seeing as BIS really have focus to get people to use the editor, and they are trying to streamline for arma3, I think that its almose illegal not to do this for the editor so new users love it faster like they will with any GUI/anims in game
    Last edited by mrcash2009; May 6 2012 at 11:47.

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  2. #22
    It wouldn't take much code wrangling to do either: have a popup window upon hitting a "Loadout" button where you can choose config-retrieved weapons. Upon closing that popup window, it writes a code snippet into the unit's init field removing its default weapons and adding in the new ones.
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  3. #23
    Chief Warrant Officer mrcash2009's Avatar
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    In some ways we are simply asking for some macro work in the editor, saved preset macro lists in a window to just drag onto a unit and hey presto, same for things like intro/outro .. kind of how modules work in the editor (grouped) but with configs.

    So if you have a mission with an intro/outro template of data & pre made loadouts, instead of copying to mission folder alt tabbing, external editing to link it, you had a macro/template list drop down sortable window to click and drag and snap to the mission, with some pre set BIS template lists to make your own (with still the obvious option to tweak external for hardcore editors).

    I would like to see a shell so that the editor has its own disk browser pop up to external files, instead of a separated alt-tab copy files to mission folder refresh aspect, to really synchronise the editor into a more direct desktop feel & never really exiting the editor screen for such tasks. Or basicly any window or exec window has a disk icon next to it to browse and click (I know editors much prefer simply at tabbing CTRL-C/V but this is to do with newcomers too).

    These types of ideas would really help new folk to editing not hit a wall of "fiddling" and it would have more appeal and bring in more new mission makers that would stick with it and not drop out just making personal missions.

    Currently its very separate world from config file > editor. Kind of reminds me of windows 3.1 and DOS switching still
    Last edited by mrcash2009; May 7 2012 at 13:20.

  4. #24
    "Jane's USAF (1999) and Lock On FC2/DCS Black Shark have such features. Very quick and easy to use. No minimizing, copying, pasting, or typing in countless script after script for what is essentially the most simple thing a mission should have. Likewise, a measurement tool/"ruler" that can measure the distance between any point on a map. "

    If i could do half the stuff i can on arma in DCS-A10 maybe my Hotas Warthog would see some proper use.

    I get the point though, I personally use RTEand Arma mission editor combined and find this very powerful, i think the devs should take some inspiration from this real time 3d editor. allows perfect palcement of objects and great Unit loadout custmization etc. and exports to the SQM with nothing but a minimize and click.


    Also i think alot of you should try TKOH: Rearmed. (with arma2) alot of these features are rearing their head!
    Last edited by JonieTurnock; May 7 2012 at 16:18.

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