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Thread: A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread

  1. #21
    is there a demonstration video showing off all options and how to use it?

  2. #22
    Quote Originally Posted by VirtualVikingX View Post
    We are having 3 guys hearing radio clicks but no voices from us, and we hear them. Known problem?
    I had this issue too, and fixed it just a moment ago.

    In Teamspeak, go into Settings>Options>Playback. Make sure "Always set clients 3D positions when available" is checked.

    EDIT: It seems that this is only a temporary workaround, as the bug will re-emerge if you die and respawn.
    Last edited by louis0415; May 1 2012 at 21:36.

  3. #23
    Staff Sergeant Heaney's Avatar
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    Quote Originally Posted by tremanarch View Post
    is there a demonstration video showing off all options and how to use it?
    If you mean ACRE, then yeah: http://www.youtube.com/watch?v=c8za27kHGcI

    Vehicle radio isn't in that. But just Shift-Alt-Q and the rest is obvious.

    If you mean the new dynamic voice profiles, then no.

  4. #24
    Another major change has been some fixes to 5.1/7.1 handling in Teamspeak 3. While this code is still somewhat unstable due to the nature in how TS3 handles (or mishandles maybe) audio data, it is available for you to try. We hope that you have success with this, but can not guarantee any stability.
    There are something special things to do in TS3 for testing it ? I had 7.1 but the direct speech is only 2.1 ? Is there in Teamspeak settings something to set for 5.1 / 7.1 3D Sound ?

    Greetings and thx again and again for this great mod!
    Jack Unger
    Leader of www.fh-warzone.de

  5. #25
    Does it matter what dsound.dll you use since it's not included in the download?

  6. #26
    Quote Originally Posted by Bad_Habit View Post
    Does it matter what dsound.dll you use since it's not included in the download?
    dsound.dll is obsolete since 5 month. :-)

    Beta is required.

  7. #27
    i tried to use second radio yesterday with the specific button for it, normally i'm toggling through radio list, but i totally missed that i can use a second 3rd 4th button. For some reason i can'T get it working
    Code:
    class PTTRadio	// Talk over radio
    	{
    		key = 35;  	// CAPSLOCK (please unbind from your normal PTT key)
    		shift = 0;
    		ctrl = 0;
    		alt = 0;
    	};
    	
    	class PTTRadioAlternate_1	// Talk over radio 2nd radio
    	{
    		key = 2;
    		shift = 1;
    		ctrl = 0;
    		alt = 1;
    	};
    	class PTTRadioAlternate_2	// Talk over radio 3nd radio
    	{
    		key = 3; 
    		shift = 1;
    		ctrl = 0;
    		alt = 1;
    	};
    How can i declare which radio is my first, and which is my second? When i have 148 and 343 for example, i can only hit my first radion button , in my case H (35) , but the other one isn't working at all (shift+alt+2) ..Could you help me with that? Also another thing, is it just calling a string for that action, cause i'd like to have one radion button, maybe 2nd radio on my joystick..When i put my joystick button that i'd like to have on W(walking) i get a string in my profile, would it be possible to use that string also for PTT for radios? That would be superb. In Arma itself, it's also getting the string of that key, either keyboard or joystick. Did you guys declare it somehow, that only keyboard strings are possible, so the keys listed below , in the config, are the only possible ones? Or is it just a simple overwiev?

  8. #28
    It appears that the 5.1 has not been completely fixed. I'm having no issues using the radios, hearing people at long distance, but the only issue I have run into is that I cannot hear people talk direct when they are right behind me.

    Headset: Turtle Beach Z6A (True 5.1, not virtual like the G35/G930)
    Sound Card: Creative SoundBlaster X-Fi Titanium

  9. #29
    Sergeant Major NouberNou's Avatar
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    Author of the Thread
    Try messing with the mono sounds playback option in TS.

    Sadly the ACRE code for 5.1 works fine, TS just decides to randomly molest it after it leaves our hands.

  10. #30
    Nou, I'm guessing you mean the playback option :"Play mono sounds over center speaker when available" correct?

    [EDIT] Tried the above, cut out all sounds for people. I could turn my speakers to stereo.. but.. then there's no point in a 5.1 headset.
    Last edited by Zephyrdark; May 7 2012 at 00:29.

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