We are currently changing the Bohemia Interactive forum software. This means http://forums.bistudio.com will be 'Read Only' until Friday 10 AM UTC. Apologies for the inconvenience.

Results 1 to 4 of 4

Thread: Rage filled post making unreasonable demands about Roads in SE Asia/Seattle

  1. #1

    Rage filled post making unreasonable demands about Roads in SE Asia/Seattle


    I just wanted to put this out here for discussion/as a suggestion.

    Right now, vehicles on both the SE-Asia and Seattle maps completely ignore the roads (at least they have done so in every experiment I have made.) This makes mission design, particularily with the now coming rearmed booster and its tons of ground vehicles, rather tricky, because nobody can be bothered to stick to the main supply routes, instead careening trough the underbrush left and right.

    I know that this is, at least for the seattle map, a pretty big demand. I would be happy, however, if only the main roads would be properly useable by vehicles, and all major roads on the SE Asia map useable in a similar fashion.

    With great hopes


    Railgun advocate

    Encumbrance + Fatigue System: BI has unlocked an Achievement: IG's gratitude for working Fatigue system
    Suggestion for improvement in absence of 3D vehicle interiors: http://feedback.arma3.com/view.php?id=12555
    Request to improve control of vehicle AI: control turning out, weapons and engine on/off: http://feedback.arma3.com/view.php?id=13397
    DR style handling of Missile Launcher reloading: http://feedback.arma3.com/view.php?id=11075

  2. #2
    Master Gunnery Sergeant
    Join Date
    Jan 4 2011
    Tipton, UK
    +1 for this
    My custom missions:
    TOH - COOP5 Operation Pegasus http://forums.bistudio.com/showthrea...ration-Pegasus
    TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistudio.com/showthrea...-Convoy-Attack
    A2CO Multi-mission Template http://forums.bistudio.com/showthrea...48#post2182048
    Basic Vehicle respawn script (A3 Alpha) http://forums.bistudio.com/showthrea...72#post2389272

    [EVO] Multigaming Clan is recuiting at ts3.evoclan.net

  3. #3
    With no solid water

  4. #4
    Totaly agree!

Similar Threads

  1. 105 patch demands softwrap re-License WT
    By Paco454 in forum ARMA - TROUBLESHOOTING
    Replies: 74
    Last Post: Mar 6 2007, 08:33
  2. Has anyone had any success in making roads
    By Stag in forum OFP : O2 MODELLING
    Replies: 5
    Last Post: Jun 15 2004, 13:29
  3. Easy way of making roads in wrpedit
    By marsuk in forum ADDONS & MODS: COMPLETE
    Replies: 16
    Last Post: Sep 27 2002, 03:37

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts