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Thread: ARMA 2: Operation Arrowhead - Linux Server beta 1.60.92364

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: Operation Arrowhead - Linux Server beta 1.60.92364

    Download:

    ftp://downloads.bistudio.com/arma2.c....92364.tar.bz2
    Code:
    ftp://downloads.bistudio.com/arma2.com/update/a2oa-server-1.60.92364.tar.bz2
    mirror:
    -

    CRC32: 156EC9D4
    MD5: 7550295F75A251916A8E1BAA1F43CC52
    SHA-1: 712AD4B86A2344536D7EB6326D298BB70597980B
    Last fix:
    *some crashes and issues across all platforms
    previous fix:
    *resolved crash on custom face textures (please verify if custom faces work in MP)
    *[89964] Fixed: Linux servers were never green in server list.
    older fix:
    *resolved long loading times (this time it should work )
    *resolved issue with "Failed to load TextureHeaderManager" , no need use -noTexHeaders commandline parameter!

    Warning: This is 1.60 branch release
    Note that it requires Arma 2: Operation Arrowhead data to be updated to version 1.60 first in order to run properly.

    ideal to combine with latest OA beta client:
    http://forums.bistudio.com/showthrea...-1-60-release)


    Please provide us with feedback to this topic.

    * this version brings linux in sync with actual windows server improvements and ai/mp fixes ...

    Arma 2: Operation Arrowhead - Linux Standalone Server 1.60
    ================================================== =============

    Copyrigt (c) 2010 Bohemia Interactive Studio. All rights reserved.

    For more information please visit
    http://community.bistudio.com/wiki/ArmA:_Dedicated_Server[/SIZE[/URL]]


    [SIZE=1]Installation instructions:
    ==========================

    1. Following programs must have been installed on your Linux-box:
    tar, gcc. Optional: md5sum (for setup integrity check)

    1a. On some verions of Linux (this was reported for RedHat 9
    and Gentoo linux 2.4.20) the NSCD deamon must be installed to
    run ArmA 2 server successfully. Caching of DNS would be sufficient.

    2. Copy the whole "ArmA 2 Operation Arrowhead" directory from Windows
    to some Linux-directory (arma2arrowhead). DON'T DO ANY DATA CONVERSIONS
    (even "dos2unix" translation of text files is not necessary).
    Example: you can use PKZIP (WinZip, PowerArchiver, etc.) on
    Windows and "unzip" on Linux.
    Don't use upper case letters in the ArmA2 directory name
    (/home/bob/arma2arrowhead will be good, /home/bob/ArmA2ArrowHead
    may cause some troubles).
    ArmA2 directory should contain subdirectories "Addons", "Bin",
    "Campaigns", etc.

    3. Copy the "server-x.xx.tar.gz" (x.xx is version number) file into
    the arma2arrowhead directory. Unpack and install it with commands:

    arma2arrowhead$ tar -xjf server-x.xx.tar.bz2
    arma2arrowhead$ ./install

    Watch the messages - they will inform you whether your installation
    is successful.

    4. Dedicated server can be started in foreground:

    arma2arrowhead$ ./server

    Or in background:

    o$ nohup ./server > out.txt 2> err.txt &
    [1] <pid>

    5. Running server can be stopped by executing:

    $ kill -s SIGINT <pid>

    Where <pid> is process-id of mother server thread (printed out in
    "nohup" command).

    6. ArmA2 ArrowHead server has a feature: command-line parameter
    "-pid=<pid_file>". It causes creation of <pid_file> with
    PID of root ArmA2 process. If IP port specified in "-port=<nn>"
    parameter is busy (in usage), ArmA2 will terminate immediately
    and <pid_file> won't be written..

    7. The "arma2server" script is provided for automatic server
    start/restart/status query/etc. Please be sure to edit
    CONFIGURATION PARAMETERS in lines 12 to 18 !
    After this is done, install (hard-link?) the script into
    "/etc/rc.d/init.d/arma2server" file. After that it can be managed
    by "chkconfig" (see info/man).
    previous thread about 1.60.90909 beta linux : Spoiler:



  2. #2

    Updated but not tested yet.
    I'm Norwegian, what's your excuse?

  3. #3

  4. #4
    Master Sergeant HitmanFF's Avatar
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    Wrong conclusion.
    Last edited by HitmanFF; May 1 2012 at 18:57.
    Bellum pacis pater

  5. #5
    Server still shows yellow icon when launched without addons and red icon with cba and ace2. How can I at least make it not be red?

    Confirmed custom face working.

    Edit: If you use requiredBuild = 90242; as suggested server will show red in browser, but you will be able to connect to it. Removing this will make it yellow.
    Last edited by _MaSSive; May 23 2012 at 07:12.

  6. #6
    Is there a scheduled to provide custom memory allocators on Linux dedicated server?

  7.   This is the last Developer post in this thread.   #7
    BI Developer Dwarden's Avatar
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    Author of the Thread
    Quote Originally Posted by jp.black.code View Post
    Is there a scheduled to provide custom memory allocators on Linux dedicated server?
    no schedule, it's not planned either ...

  8. #8
    Quote Originally Posted by _MaSSive View Post
    Server still shows yellow icon when launched without addons and red icon with cba and ace2. How can I at least make it not be red?

    Confirmed custom face working.

    Edit: If you use requiredBuild = 90242; as suggested server will show red in browser, but you will be able to connect to it. Removing this will make it yellow.
    I run CWR2, Thirsk and Wintercamo, shows green without PW, yellow key with PW enabled.
    One issue noticed is new missions (still) often need to be loaded twice to behave correctly. Don't know if it's Nix-related, server-related or "this is just how it is"

    Just have to thanks BIS for magic done with 1.60 +1 (yet again).

  9. #9
    Sorry not to report this issue before, it's from server log:
    Pre 1.60.92364:
    Code:
    19:15:33 Overlord uses modified data file - Arma 2;Arma 2: Operation Arrowhead;@CBA;@gdt_grass;@stmov;@sthud;@Thirsk;@Winte
    19:15:33 Player Overlord connecting.
    19:15:33 Player Overlord connected (id=*******).
    1.60.92364:
    Code:
    20:46:55 Overlord uses modified data file
    20:46:55 Player Overlord connecting.
    20:46:56 Player Overlord connected (id=*******).
    Notice the lack of mods in use? Is it intended?
    Pre 1.60.92364 all mods was (partly) logged. Starting with BIS required stuff, which fills up most of the (available) space, then what it's room for on that line. With 1.60.92364 it's only logged player's using modified data file.
    If it's possible I would like a more complete list of players loaded mods, maybe without BIS stuff (which is needed anyway)?

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