Just curious to others settings for these 2 items.....Vsync and Triple Buffering..
Thanks
Just curious to others settings for these 2 items.....Vsync and Triple Buffering..
Thanks
I keep vsync on in arma, input lag is noticable but arma is not that high paced anyway.
Arma 3 is a twitchshooter
Needs more rainbow six 1-3
Before the latest nVidia drivers which allow for Adaptive Vsync, I was using Vsync + Triple Buffering, which has to be forced via a program like D3DOverrider. Setting Triple Buffering in the control panel does nothing for Direct3D stuff.
Now I just use Adaptive Vsync.
Core i7 920 @ 3.995 GHz, HT off
12 GB OCZ DDR3-1600
GTX 680
2x Intel X25-M 80 GB SSD
Windows 7 Pro x64
ArmA2/OA Settings:
1920x1080 w/ View Distance at ~3600
Video Memory at Default
MSAA Very High, AToC=0, SMAA Ultra
Post Processing at Very Low
All other settings at Very High
I use Track IR and I find I need to have Vsync off or I get annoying "jittering" when panning my view. This is playing on server where my FPS are between 25-30. I would normally have VSYNC on if my FPS where higher as I find tearing quite distracting. I haven't really noticed if triple buffer with VSYNC makes any difference. I'd have to guess no.
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What is the main benefit of having Vsync "ON" ??
It removes the screen tearing.
Off and off, always. Screen tearing doesn't bother me compared to input lag. Besides, I can run my screen at 76hz which helps.
My System:
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