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Thread: Vsnyc & Triple buffering - What do most have these set on??

  1. #1

    Vsnyc & Triple buffering - What do most have these set on??

    Just curious to others settings for these 2 items.....Vsync and Triple Buffering..

    Thanks

  2. #2
    I keep vsync on in arma, input lag is noticable but arma is not that high paced anyway.
    Arma 3 is a twitchshooter
    Needs more rainbow six 1-3

  3. #3
    Sergeant Major MavericK96's Avatar
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    Before the latest nVidia drivers which allow for Adaptive Vsync, I was using Vsync + Triple Buffering, which has to be forced via a program like D3DOverrider. Setting Triple Buffering in the control panel does nothing for Direct3D stuff.

    Now I just use Adaptive Vsync.
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    Galaxy GTX 680 (light overclock)
    Samsung 830 Series 256 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  4. #4
    I use Track IR and I find I need to have Vsync off or I get annoying "jittering" when panning my view. This is playing on server where my FPS are between 25-30. I would normally have VSYNC on if my FPS where higher as I find tearing quite distracting. I haven't really noticed if triple buffer with VSYNC makes any difference. I'd have to guess no.
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  5. #5
    What is the main benefit of having Vsync "ON" ??

  6. #6

  7. #7
    Off and off, always. Screen tearing doesn't bother me compared to input lag. Besides, I can run my screen at 76hz which helps.
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