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Thread: Boeing/SOAR MH-47E

  1. #251
    Master Gunnery Sergeant M1n1d0u's Avatar
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    yeah that's right i have a CPA (french air commando) unit near my city and they make some training around here.

  2. #252
    Konyo my man.
    I was thinking if you will make the loadmaster at the ramp able to control the ramp ? Also i have seen that the helo can have the ramp up and down but what about a "ramp middle" command. I know it might alot of work so if you won't add that's also cool.

  3. #253
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    Quote Originally Posted by astast View Post
    Konyo my man.
    I was thinking if you will make the loadmaster at the ramp able to control the ramp ? Also i have seen that the helo can have the ramp up and down but what about a "ramp middle" command. I know it might alot of work so if you won't add that's also cool.
    All the crew can control the ramp Including the Backcrew, so it's all good. Unless I make it contrable by the Backcrew & pilot?

    & yes the ramp have a level option too. Already done so don't worry

  4. #254
    that just made my day
    Who's the boss? You are!

    ---------- Post added at 12:38 PM ---------- Previous post was at 11:53 AM ----------

    I think it would be cool if only the pilot and the backcrew would be able to use the ramp controls as i'm mainly a pilot but with your bird i might be the backcrew just as much :P
    Still it's your call.

  5. #255
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    Quote Originally Posted by astast View Post
    that just made my day
    Who's the boss? You are!

    I think it would be cool if only the pilot and the backcrew would be able to use the ramp controls as i'm mainly a pilot but with your bird i might be the backcrew just as much :P
    Still it's your call.
    Haha! Was thinking about this the other day, bit strange that the Cargo Crew can open the ramp. Trouble is though that they all share the same get in memory point. Can still make a point at Backcrew and Co-pilot and pilot so only they can activate the ramp. I done this with the loadmaster too, anywho who walks by it can open/close it & aswell as being the loadmaster. So it can be done with the ramp too.

    Possibly might change it as it looks a tad better.


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  6. #256
    Have you created a wrecked model or is it just a re-textured model showing that it's been burnt? I ask due to wondering if there will be missions made where we have to go and rescue chaps from a downed chinook. It makes a huge difference when the helo looks the part, instead of just a burnt fuselage. But, if you don't have one planned, no worries, we'll make due.

    Keep up the fantastic work though you're doing great.

  7. #257
    Master Gunnery Sergeant
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    Quote Originally Posted by Raptor 6 Actual View Post
    Have you created a wrecked model or is it just a re-textured model showing that it's been burnt? I ask due to wondering if there will be missions made where we have to go and rescue chaps from a downed chinook. It makes a huge difference when the helo looks the part, instead of just a burnt fuselage. But, if you don't have one planned, no worries, we'll make due.

    Keep up the fantastic work though you're doing great.
    Yes there is a wreck model. It currently needs to be made to look like a MH47E as its current state is a CH-47. Once i've finished building the main model i will improve the wreck, snap some blades etc

  8. #258
    Is the wreck model going to be placeable in the editor? Or will I have to destroy the vehicle first?

  9. #259
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    Quote Originally Posted by Sup3r6F0ur View Post
    Is the wreck model going to be placeable in the editor? Or will I have to destroy the vehicle first?
    I can make it avaliable in editor if that's handy? Put it under wrecks.

  10. #260
    Yeah to have it in the editor would be very handy for guys that make movies and missions so i'll vote for that ;D

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