Not related to the post i was answering. I'm not arguing the AI can handle a building well, i'm just saying you can order them to move to given building positions. Period.
Not related to the post i was answering. I'm not arguing the AI can handle a building well, i'm just saying you can order them to move to given building positions. Period.
Last edited by ProfTournesol; Aug 4 2012 at 21:39.
I thought the AI will not get altered too much. Could be wrong here. wasnt this said in some interview somewhere?
~The bearly literate pugilist~
Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!
Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666
Spoiler:
To think that I wished for transparent grass near player... They probably won't fix even the basic bugs.Q: Will the AI no longer be able to see through grass, and how will the grass be displayed in multiplayer?
Dan: Unfortunately, there's no progress on this. Staying the same so far.
http://forums.bistudio.com/showthrea...ent-when-prone
Grass was already fixed, in a flawed sort of way.
If they apply the concealing depth values to it as they create it during development, AI handling of grass is bound to increase. Although it's still discouraging that such things aren't on the top of their list of priorities.
But why would it be, when the E3 presentations and post-E3 showcases imply that THEIR "top of their list of priorities" consists of the in-mission user interface (HUD, player character controls, inventory management) and optimization/polish/stability of the engine?
The former is more obvious an improvement and easier to show off on video, yes, but what I've seen of text marketing (i.e. interviews) has also emphasized these above AI behavior.
I would like to see the 'AI controlled entities ignore object collision sometimes because they cant find their way' fixed/removed. I mean, I once build an awesome fort in ArmA just to have the AI be able to move through it and flank you -.-.
Main PC specs:
CPU: Intel Q8400 Quad-core 2.6ghz
GPU: nVidia evga GTX 460 2gb VRAM
RAM: 8gbs DDR3
OS: Windows 7 64-bit
HDD
Secondary PC specs:
CPU: AMD Athlon 64 Dual-core 2.22ghz
GPU: nVidia GT 9500
RAM: 2GBS DDR2
OS: Windows 7 64-bit
HDD
Nothing is more annoying than waiting on the side of hill after setting up a perfect ambush, for a convoy that never comes because the pathfinding caused the vehicles to hit eachother and stop.