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Thread: AI Improvement

  1. #11
    First Lieutenant Tonci87's Avatar
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    I caled Dwarden an AI and he responded that he is in fact an IndependentAI

  2. #12
    Quote Originally Posted by Tonci87 View Post
    I caled Dwarden an AI and he responded that he is in fact an IndependentAI
    Very Funny! :-)
    Anyway, there are lots of high voted tickets in the CIT for ArmA2 already regarding all those major AI flaws, i really hope they fix them over time. Rather wait with final release until Q1 2013 or even Q2 2013, i don't mind. As long as it gets almost "perfect". And for a good "perfection" feeling, AI must be major major overhauled. :-)
    Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
    We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview

    Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!

  3. #13
    Im wondering if they will actually get round to fixing the AI rate of fire bug/feature, its been there since flashpoint.

    Its like yeh a m134 minigun has the same rate of fire as a single shot m16 after 200meters away or whatever... Realism? What effin realism.
    Last edited by Opticalsnare; Apr 24 2012 at 16:51.
    So I've decided to take my work back underground,
    To stop it falling into the wrong hands.

  4. #14
    Quote Originally Posted by Wiki View Post
    for example, in ArmA 1 and 2, the AI driving and pathfinding was terrific, even on a straight road, especially when we wanted to make a convoy.
    I think you mean "horrific".

  5. #15
    Quote Originally Posted by Flash Thunder View Post
    Just make it so they can't snipe me with an AK47 in less than a second when im hundred meters away.
    Why? I can hit you in a second with an AK from a hundred meters away. If you can't find the Gameplay Options menu, play something easier.
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  6. #16
    Master Gunnery Sergeant
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    Author of the Thread
    will the AI be able to drag and heal the wounded on their own initiative?

  7. #17
    Hi, the last time that i'd played a MP coop mission on the ArmA2, many AIs fired at me without be facing to me, they were walking E to W facing West but their bullet were coming South; that was a common thing in MP and i think that's a bug and a thing that makes the MP loose points. Never seen it in PvP from the OFP to the ArmA2. Fix it will be an improvement. Let's C ya

  8. #18
    Quote Originally Posted by maturin View Post
    Why? I can hit you in a second with an AK from a hundred meters away. If you can't find the Gameplay Options menu, play something easier.
    Are we talking real life or game?

    LOL no and options haven't really worked for me they're extremely accurate even right out of full sprint.
    Arma 3 Alpha is amazingly stable for me lots of good fixes BIS! Highly looking forward to beta and full release!
    Spoiler:

  9. #19
    Quote Originally Posted by Flash Thunder View Post
    Are we talking real life or game?
    In the game. But 100m isn't a hard shot to make for a trained shooter. Even the Russians expect point-target accuracy at 300m.

    LOL no and options haven't really worked for me they're extremely accurate even right out of full sprint.
    Well the options wouldn't have worked before patch 1.60. But if you put AI Precision at 0.5 or so, they have a 5% hit rate at 300m... with snipers.

  10. #20
    Quote Originally Posted by maturin View Post
    In the game. But 100m isn't a hard shot to make for a trained shooter. Even the Russians expect point-target accuracy at 300m.


    Well the options wouldn't have worked before patch 1.60. But if you put AI Precision at 0.5 or so, they have a 5% hit rate at 300m... with snipers.
    But then that breaks everything all I want is the AI to take a realistic amount of time to react and to fire on target or location of threat. Do they always have their weapons zeroed correctly for the range.

    I haven't played and analyzed the AI recently so maybe something has been done.

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