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Thread: AI Improvement

  1. #331
    Quote Originally Posted by killerwhale View Post
    ordering a unit to enter a building is good, but this isn't where the problem lies, the problem is, can the AI itself make use of buildings on its own and give a hard fight? i don't think so .
    Not related to the post i was answering. I'm not arguing the AI can handle a building well, i'm just saying you can order them to move to given building positions. Period.
    Last edited by ProfTournesol; Aug 4 2012 at 21:39.

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  2. #332
    I thought the AI will not get altered too much. Could be wrong here. wasnt this said in some interview somewhere?

  3. #333
    Quote Originally Posted by tremanarch View Post
    I thought the AI will not get altered too much. Could be wrong here. wasnt this said in some interview somewhere?
    Yea I think you're talking about the gamestar interview:

    Quote Originally Posted by Undeceived View Post
    http://www.gamestar.de/spiele/arma-3...0,2570069.html
    ...
    - GS: "Is the AI finally unable to look through the grass?" D.M.: "Unfortunately there is no progress. It stays like it is."
    as far as I know AI behaviour with grass is remaining unchanged but there may be some other changes, I doubt BI would simply leave the AI untouched from ARMA 2 to 3.
    Quote Originally Posted by Binkowski View Post
    i wonder if the big bad leader is a man with a gravely voice, with a big full accent. he probably has an eye patch and wears a nice suit. this means he is leader of bad guy. he most likely holds a nuclear missile bomb and will never give the nuclear missile bomb to the good guys. but, the main character will say "give the nuclear missile bomb to us leader enemy boss, and then put your hands up". he will reply with "okay", followed by "usa is dominate". this will be the end of the arma3 story.

  4. #334
    Quote Originally Posted by tremanarch View Post
    I thought the AI will not get altered too much. Could be wrong here. wasnt this said in some interview somewhere?
    Well they recently seemed to imply that first animations, physics, world objects need to be completed as the AI routines will rely on their foundation.
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  5. #335

    Thumbs down

    Q: Will the AI no longer be able to see through grass, and how will the grass be displayed in multiplayer?

    Dan: Unfortunately, there's no progress on this. Staying the same so far.
    Quote Originally Posted by mazza View Post
    Source http://www.armaholic.com/page.php?id=17263

    LOL How long have we been asking for this..?
    To think that I wished for transparent grass near player... They probably won't fix even the basic bugs.
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  6. #336
    Grass was already fixed, in a flawed sort of way.

    If they apply the concealing depth values to it as they create it during development, AI handling of grass is bound to increase. Although it's still discouraging that such things aren't on the top of their list of priorities.
    My Chernarussian Civil War SP missions:
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  7. #337
    Quote Originally Posted by maturin View Post
    Grass was already fixed, in a flawed sort of way.

    If they apply the concealing depth values to it as they create it during development, AI handling of grass is bound to increase. Although it's still discouraging that such things aren't on the top of their list of priorities.
    Exactly!

  8. #338
    Quote Originally Posted by Bucic View Post
    Exactly!
    But why would it be, when the E3 presentations and post-E3 showcases imply that THEIR "top of their list of priorities" consists of the in-mission user interface (HUD, player character controls, inventory management) and optimization/polish/stability of the engine?

    The former is more obvious an improvement and easier to show off on video, yes, but what I've seen of text marketing (i.e. interviews) has also emphasized these above AI behavior.

  9. #339
    I would like to see the 'AI controlled entities ignore object collision sometimes because they cant find their way' fixed/removed. I mean, I once build an awesome fort in ArmA just to have the AI be able to move through it and flank you -.-.
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  10. #340
    Nothing is more annoying than waiting on the side of hill after setting up a perfect ambush, for a convoy that never comes because the pathfinding caused the vehicles to hit eachother and stop.

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