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Thread: [SP] We Dont Negotiate

  1. #1

    [SP] We Dont Negotiate

    [SP] We don’t negotiate…



    Author:
    Rankandfile

    Description:
    A four man team of operatives is inserted outside of a compound near Zargabad in order to conduct reconnaissance, coordinate an air assault, and rescue a hostage.

    Features:
    • Custom sounds and music(some)
    • Working briefing
    • Weapons selection prior to mission start
    • Stealth operations
    • Other stuff I thought was cool

    Updated version available!

    Version 1.2 of "we don't negotiate" is available.

    Download version 1.2 here: http://www.gamefront.com/files/21643...2_Zargabad_pbo

    Fixes:
    -Fixed trigger issues with detecting Aziz
    -Killing roof guards should properly trigger airstrike availability
    -Helicopter extraction is working smoothly now!
    -Various other optimizations


    As always feedback is encouraged and appreciated!

    Requires:
    Arma 2 Combined Operations

    Installation:
    Download .Pbo and move to Arma directory (example: C:\Program Files\Bohemia Interactive\Arma 2\Missions)

    Credits:
    Bohemia Interactive, Mr. Murray for his editing guide, countless examples and info from people in the forums. Used song by RamJam and Dropkick Murphy's, COD sounds, GK sounds. Also disassembled a great mission, Operation Black Thunder by Toasticuss, to reverse engineer some stuff.

    Notes:
    This is my first mission! Feedback will be greatly appreciated (as long as its good feedback, maybe use a compliment sandwich)
    Last edited by Rankandfile; May 3 2012 at 04:59.

  2. #2
    Quote Originally Posted by Rankandfile View Post
    • Other stuff I thought was cool
    Best mission description ever.

  3. #3
    Master Gunnery Sergeant Variable's Avatar
    Join Date
    Feb 5 2005
    Location
    Israel
    Posts
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    Thanks for this mission Rankandfile! I had lots of fun playing it! Watching that AI squad being inserted to the roof of the villa and clear it was a prime moment
    Two issues though - When I reached the HVT the it said "Aziz located in the villa" (or something like that) although I didn't reach the helipad and didn't see Aziz or his guards. When I saw the message I called for the Airstrike and from that point they did it all by themselves, I was a bit disappointed that I couldn't clear the roof guards by myself as intended.
    The second issue was that the Chinook was going up and down at the extraction, landing about 400m away from us, I had to chase it in order to put my team and the HVT inside.

    All in all - great fun! Do you have more missions, or plan to release more at the future?

    Thanks for making this!
    Variable

    Quote Originally Posted by colonel stagler View Post
    Best mission description ever.
    That's one way of discouraging a mission maker.

  4. #4
    Really nice opening. This mission definitely has potential to be sweet.

    There were a few bugs/confusing aspects for me. One of the tasks is to confirm the presence of the convoy (?) but I was never able to do so. Another is to elminate the guards on the roof, but there was only one up there. Sometimes he's not up there at all. The Aziz part only works for me when I enter the villa myself and kill him, although once I got the 'Aziz has been killed' message before I even reached the compound. When I finally killed Aziz/called in the airstrike/picked up the HVT, my team just ignored all my orders. Somehow we all got back to the waiting Chinook, but there was so much phaffing about the pilot just turned off the engine and essentially folded his arms.

    Just a bit of polish and this will be a great little mission.

  5. #5
    Hey guys thanks for trying my mission out! Especially thanks for the feedback, the issue I have with making missions is that I design them with how I would approach the mission in mind, so some of the triggers are thrown off by a different approach. It's definitely good to hear some of the specific glitches you guys ran into so i can work something out for you!

    @Variable: I am working on another mission using Lingor island and PRACS units, it may be a campaign if i can figure out how. Currently i plan on having the player lead a Pathfinder team prior to an airborne assault to capture an airfield. the first mission will have the pathfinders clear an LZ for the incoming Para's, then move out to take out 2 SAM sites. The second mission will have the pathfinder team join the assault on the airfield with the paratroopers. It should be done in the three weeks. I have finals as well so we'll see

    @Variable,Zatoich: I think maybe ill make it so the airstrike only becomes available after the roof guards are killed, and remove the "1 = player knowsAbout aziz" condition, as its pretty easy for you to tell that the convoy is there without the need to spot 1 specific guy standing by it. That way you get a chance to wipe out the guys on the roof all ninja style and don't have to look for Aziz himself, just his vehicles. I actually did find a more reliable way to configure the extraction, unfortunately it requires stopping the helo's engines, also with the AI roof team involved the helicopter acts a little funny so I'm still working on that.

  6. #6
    Master Gunnery Sergeant Variable's Avatar
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    Feb 5 2005
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    Israel
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    Quote Originally Posted by Rankandfile View Post
    @Variable: I am working on another mission using Lingor island and PRACS units, it may be a campaign if i can figure out how. Currently i plan on having the player lead a Pathfinder team prior to an airborne assault to capture an airfield. the first mission will have the pathfinders clear an LZ for the incoming Para's, then move out to take out 2 SAM sites. The second mission will have the pathfinder team join the assault on the airfield with the paratroopers. It should be done in the three weeks. I have finals as well so we'll see
    Looking forward to it! I'll keep my eyes out on you

  7. #7
    Quote Originally Posted by Variable View Post
    That's one way of discouraging a mission maker.
    No I seriously meant it. Make a mission with what you think is awesome.

  8. #8
    I assumed you were being genuine, no offense taken

  9. #9
    Master Gunnery Sergeant Variable's Avatar
    Join Date
    Feb 5 2005
    Location
    Israel
    Posts
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    Quote Originally Posted by colonel stagler View Post
    No I seriously meant it. Make a mission with what you think is awesome.
    Ok, I read you wrong then. Sorry bout that.

  10. #10

    Updated version avialable!

    Version 1.2 of "we don't negotiate" is available.

    Download version 1.2 here:
    http://www.gamefront.com/files/21643...2.Zargabad.pbo

    Fixes:
    • Fixed trigger issues with detecting Aziz
    • Killing roof guards should properly trigger airstrike availability
    • Helicopter extraction is working smoothly now!
    • Various other optimizations


    As always feedback is encouraged and appreciated!

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