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Thread: Technical differences between ARMA 2 and 3

  1.   This is the last Developer post in this thread.   #21

  2. #22
    Quote Originally Posted by Dwarden View Post
    ofcourse it's DX11
    + the magic of BIS

  3. #23
    I thought the OP was referring to RV3 limitations like:

    - Inability to render grass across the whole map or atleast a couple of kms (is the only solution to this powerful computers?)
    - Fully interactive 3D map editor/creator
    - Micro terrain (will we see this in RV3, DLC?)
    - Scripting/modding tutorials?
    - Official mod download/updater?

    There is alot to be done for the RV platform to be complete and I have no doubts that BIS will find solutions for all of these, I remember the days of OFP, god never in my life did I ever think we'd end up with Arma 3

  4. #24
    ^ Does any other game render grass across the whole map? Its not a limitation of the engine its the limitation of CPU cycles and memory.

    and none of the other things you mention are engine limitations.

    Before I believe it was impossible/impracticable to make underground structures with past RV engine but recently VBS2 has gotten improvements in that area and there's tons of hints that underground tunnels/structures will be in Arma 3.

    BIS is nailing their engine every way they can for this game. I don't think you need to worry.

    They're working on all major lackluster areas of the engine

    Online gameplay being more smoother (Arma 2 is considerably better since 1.60 patch online)
    Advanced Physics simulations is coming to Arma 3 even though Physx is already used in VBS 2
    AI is in heavy Work in progress I assure
    UI is being worked on to be more accessible to the user
    Rendering engine enhancements in all areas, lighting, textures, models, shaders, config
    Animations are being worked on to be more natural and in turn will create smoother gameplay hopefully.
    Arma 3 will feature a 3d Editor
    There's extensive modding documentation already though there are things left to be documented though BIS can update that whenever.

    It would be nice if a developer would let us know some specific engine limitations that still need work on or are planned for future revisions.
    Arma 3 Alpha is amazingly stable for me lots of good fixes BIS! Highly looking forward to beta and full release!
    Spoiler:

  5. #25
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    BIS has always made huge leaps between their games. I'm sure there will be a huge gap between ArmA 3 and ArmA 2. Just like there was with ArmA 2 and ArmA 1, ArmA 1 and OFP.

    Quote Originally Posted by Flash Thunder View Post
    Before I believe it was impossible/impracticable to make underground structures with past RV engine but recently VBS2 has gotten improvements in that area and there's tons of hints that underground tunnels/structures will be in Arma 3.
    Do you mind showing me all of these hints?
    Last edited by Nicholas; Apr 23 2012 at 05:30.
    "The greatest way to avenge your enemy is by learning to forgive." - Takashi Tanemori

  6. #26
    Quote Originally Posted by Nicholas View Post
    BIS has always made huge leaps between their games. I'm sure there will be a huge gap between ArmA 3 and ArmA 2. Just like there was with ArmA 2 and ArmA 1, ArmA 1 and OFP.



    Do you mind showing me all of these hints?
    http://forums.bistudio.com/showthrea...eveals/page153

    Tunnels or bunkers are 99% confirmed. (IMO)

  7. #27
    Get me a .38 and a flashlight... I'm going in boys!

    Tunnel Rat Ryan they'll call me.
    "YOU MUST REALLY SUPPORT BIS"

  8. #28
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    Quote Originally Posted by Sinnister View Post
    http://forums.bistudio.com/showthrea...eveals/page153

    Tunnels or bunkers are 99% confirmed. (IMO)
    Because you see a structure that is an entrance to some sort of mine or bunker? I'm assuming ArmA 2: Operation Arrowhead also had underground structures? Because it has a mine entrance. Don't judge a book by it's cover.



    You can't judge from a picture. There is always a possibility, but absolutely no confirmation.
    Last edited by Nicholas; Apr 23 2012 at 05:51.

  9. #29
    Quote Originally Posted by Celery View Post
    Carrying coal to Newcastle etc.
    I confess I had to search for the meaning of that phrase. You really do have the best job in the universe!

    Spoiler:

  10. #30
    Quote Originally Posted by Nicholas View Post
    Because you see a structure that is an entrance to some sort of mine or bunker? I'm assuming ArmA 2: Operation Arrowhead also had underground structures? Because it has a mine entrance. Don't judge a book by it's cover.

    http://www.arma2.com/images/stories/...ndustry/03.JPG

    You can't judge from a picture. There is always a possibility, but absolutely no confirmation.
    Fortunately for you and the community Arma 2 is not Arma 3

    Arma 2 was built and released in what year? I believe you will be quite surprised to see there are in fact tunnels/bunkers in Arma 3

    In fact if you have paypal I will bet $10 I and others are right. just for lols
    Last edited by James2464; Apr 23 2012 at 06:54.

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