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Thread: DayZ Zombie RPG (Unofficial Mod) Alpha

  1. #31
    Retired Member
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    Awesome mod!

    To bad the zombies are running so fast though. Would have hoped for a more relaxed zombie survival, other than this 28 days later ultra speed zombie stuff but its fun.

  2. #32
    +1 to slowing the zombies down.
    Spoiler:

  3.   Click here to go to the next Developer post in this thread.   #33
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    Please note:

    Previously you created a new character on each region (europe, usa etc...) which you joined. This has been removed for your characters. Any server you join will have the current details of your character... HOWEVER - tents, vehicle locations, are specific to that region (Europe, USA, NZ). Some people might find a previous character has been loaded - if this is the case, email to have your other character, ermmm, "put down" as it will always return your latest character.
    "He will come to death. An image of the splendor of the kings of men in glory, undimmed before the breaking of the world."

  4. #34
    hi rocket any chane we could get this mission PBO etc so we could run it pleaseeeeeeeee

  5.   Click here to go to the next Developer post in this thread.   #35
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    Quote Originally Posted by stk2008 View Post
    hi rocket any chane we could get this mission PBO etc so we could run it pleaseeeeeeeee
    Not sure what you need? the mission pbo is available when you download, and is very small. Its about 10kb.

    I think you might misunderstand what this system is, its a persistent world system, when you login - you character is saved not just in that server, but all servers. What happens to that character, down to which weapon you have selected, and which animation you are currently in, where you are bleeding from, total kills, headshots, distance traveled on foot, to name but a few... is all synchronized to a central repository. None of that is done through the mission file, which contains only player slot data, five markers, and an init.sqf file. The rest is scripts and configuration in the addon, together with two external EXE applications that perform various interrogation and communication roles with ArmA2 and utilize databases for storing, sorting, and reviewing data.

  6. #36
    hi thanks for the reply.

    What I would love to do is run this on my own dedicated server I understand if I turn server off I loose the cool feature you talk about but I would leave the server running for as long as possible and in persistant mode.

    Thanks

    EDIT

    would you not release the full set of tools for us home users so we could play with our mates on our won little servers ?

    Thanks

  7.   Click here to go to the next Developer post in this thread.   #37
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    Quote Originally Posted by stk2008 View Post
    would you not release the full set of tools for us home users so we could play with our mates on our [own] little servers ?
    In the future - time permitting (and once I have completed the project) - I intent to release a "DayZ lite" which is just the scripts and framework for mission designers to use. As it stands, they could actually use most of these as it is by studying the files themselves and reverse engineering how I put together the Zombie AI and the approach I took to the scheduling dilemma usually faced by servers in particular.

    It's not a "home user" system. There is a central server controlled by a central database and application (EXE). Then there are child nodes, that communication through an EXE also. This connects with ArmA2 and populates the world inside it. This "extra-net" uses ArmA2 as its canvas, but paints from its own memory. Even if I were to release all of the source for the EXE application, the EXE itself, you would need to map out the IP schema in the database to authorize the child nodes, configure the database to your requirements, populate the world. I don't think this would run very well on one computer, certainly not with the >600 zombies and fifty players on the USA server tonight.

  8. #38
    Awesome mod. Only two problems I've found so far:

    Zombies run too fast. (It's almost impossible escaping from a horde of them when you're alone)

    Crossbow's damage seems too low, I hit a zombie square to the heart and it didn't kill it while a revolver round to the stomach did.

  9. #39
    Also if you can make zombies not able to sweam.

  10. #40
    LOL ok ya lost me so yeah probably not for home users :P.

    Had a ghreat time tonight LOL I was lone ranger killing every one LOL I killled about 6 people thoiugh it did say humans killed 1?

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