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Thread: DayZ Zombie RPG (Unofficial Mod) Alpha

  1. #321
    During the first half of his post, I interpreted Beagel as another obsessed person who played way too much of a game and just wanted more, more, more. Then by the end of it, I realized although he probably has played way too much of Day Z, he brought up some fantastic ideas (as did jakethesnake). Very specific, multiple-stage missions (like the helicopter building idea above) would be immensely AWESOME for this mod. I'm sure Rocket already has too much to do as it is, so maybe mission makers in the community could create them and submit them to him for review? Or just release them to the community? I don't know.

  2. #322
    I hope the mod evolves into something more than a gank-fest, but sadly I think it represents what would happen in reality anyway. If nothing else Rocket you have written a very cool socialogical experiment! It's quite interesting really - in a normal PvP I would not think twice about killling a member of the 'red' team, however in this mod I found the thought of killing another player absolutely abhorant.

    From a gameplay perspective (as with life) there need to be further goals, after all there is no point in killing people unless there is an advantage to be gained. Also I think you also need to look at rewarding people for NOT killing other people too - this may be artificial (in life, there is arguably no material advantage to doing this) - but at least it may balance gameplay in the long term. Perhaps you need to introduce some kind of 'kharma' system where positive kharma is rewarded somehow?

    Anyway what you have done here is something special - you are definitely on to something!
    Jedra's Addons
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  3. #323
    Chief Warrant Officer Beagle's Avatar
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    You already gain a massive bonus with high morality/humanity...some -7000 Guys are currently online learning it the hard way...they tried to go on the same way in their new Bandit model...but now they get shot on sight when showing up somewhere populated. Cities, hospitals, everything becomes a no go zone for single bandits now...and remeber, morality hit is low for killing a low life bandit

  4. #324
    Quote Originally Posted by Beagle View Post
    You already gain a massive bonus with high morality/humanity...some -7000 Guys are currently online learning it the hard way...they tried to go on the same way in their new Bandit model...but now they get shot on sight when showing up somewhere populated. Cities, hospitals, everything becomes a no go zone for single bandits now...and remeber, morality hit is low for killing a low life bandit
    Ah - my mistake then, I wasn't aware of the morality thing - looks like they have thought of everything! How can you tell what someone's morality is?

  5. #325
    The avatar skin changes when he goes below 0 in humanity. You probably find from youtube how the bandit skin looks like.

    Edit. I suppose it is this one:
    http://kriegsimulation.blogspot.com/...-kommando.html

  6. #326
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    Could be i god ide to move the mod away from the virus/trojan heaven that is media fire. Its not that kind of infection im serching fore!

  7. #327
    Keep having problems with 'Requesting Character data from server' with v1.4.17
    Can't really get in the game.

    *edit: got in a server, might have been a sever issue
    Last edited by dunnobe; Apr 26 2012 at 12:29.

  8. #328
    Quote Originally Posted by Grip View Post
    Could be i god ide to move the mod away from the virus/trojan heaven that is media fire. Its not that kind of infection im serching fore!
    Not sure but MediaFire seems to be a genuine company, quality website and hosting. Haven't had any problems with downloading Dayz, or noticed any of the virus/trojan heaven that you describe.
    A.C.E. Advanced Combat Environment

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  9. #329
    The equipement file on Dayzmod.com seem to be currupted ...............
    Another source?

  10. #330
    Just wanted to say this is a great mod and I'm having a blast playing it with friends.

    I've been playing ARMA 2 since release and have never explored the map in this much detail. I've discovered locations and buildings - isolated barns etc and love the small attention to detail in some places. It's awesome the way all the restrictions force you to value not only your life but experience real fear when you encouter another player.

    The mod forces you into a "wolf pack" mentality. A it's "them or us" way of thinking. The limited vehicles is such a nice touch, please do not change it! Distance is value and time. So you feel isolated most of the time.

    All in all I would love to see something like this developed more speciality for ARMA 3. This type of survival mod really suits the gameplay and forces exploration of the vast and detailed arma environment.

    I recorded 6hrs of gameplay with me and some friends. I'll upload a longplay video and post it in this thread tonight.

    Thanks again guys for all the work,

    Andrews
    Head Admin of Reality Gaming
    Mature Tactical ARMA 2 Community
    www.realitygamer.org


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