I agree to a point.
Removing the PVP will remove some of the tension, I think limiting PVP kills will work better.
Somthing like a max of 3 Murders per player, 3 strike rule.
This way you are forced to be selective of who you murder, No point in killing someone for a pistol when you have a shotgun.
Punishment for breaking the 3 strike rule could be making all Zombies in 1k radius aware of the murderes position or just a Zombie swarm.
Last edited by Telson_VBAU; Apr 22 2012 at 22:16.
I am the sting at the tip of the Scorpions tail
Cry 'Havoc,' and let slip the dogs of war.
That this foul deed shall smell above the earth With carrion men,
groaning for burial.
Not going to remove or even restrict PVP. The intent of this whole mod is to provide you choices, the intent of the planned change (humanity) is to provide some impact of those choices. There's not "punishment" for PvP, but doing alot of PvP will cause your character model to become a "bandit" model. This will make you recognizable as the type of role you have taken on. Your choice in the world is whether you want to retain your humanity, or whether you want to survive. The two are not mutually exclusive, but sometimes you come to a situation where you will need to make a choice.
My whole intent, with the entire game mode, was to make a situation where real human emotions are forced out and experienced - both the good and the bad. My experience in the military taught me sometimes the most rewarding moments come when things were the hardest, when terrible things happened, but they were overcome. My key intention was to make something very brutal, almost cruel, for those like me (I'm the kinda guy who always turns the difficulty right up to max) who want to experience real human emotion (be it absolute frustration, defeat, anger - through to happiness and excitement).
I guess what I am saying, is it has not been about "gameplay balancing" (which is not my best area), but about forcing the player to make choices, some of which are cruel, some of which are not balanced at all, and some of which can easily lead to no win situations. In fact, I didn't even intend it to feel like a game. I prefer the term "anti-game" because I've broken many of the "rules" of gameplay. But personally, I think that's why it is enjoyable even in its very broken and basic state.
"He will come to death. An image of the splendor of the kings of men in glory, undimmed before the breaking of the world."
---------- Post added at 03:05 PM ---------- Previous post was at 02:41 PM ----------
Vote for your favorite ArmA3 feature request!
AMD Penom II 955 BE, 4 x 4GB G.Skill Ripjaw 1600, Asus M4A88T EVO, GTX465, Kingwin 1000w Lazer PSU
I don't know if it has been mentioned previously because I don't feel like reading 19 pages of this thread. Seeing as how there are no official forums yet I'll post this suggestion here and hope the dev(s) see it: there really needs to be some sort of party system, if at all possible. Trying to link up with my friends has been an absolute nightmare. It should be an option to have people in your party be immune to friendly fire (in the party). I just spent 3 hours moving inland and my friend shot me in the head killing me instantly. Three hours wasted. I'd like to see a revive option as well just in case we get lit up and other members of the party eliminate the threat. It might not be realistic, but it would make the experience much more enjoyable for my friends and I, and probably others as well.
One of the few games, let alone mods that actually makes me feel tense and fearful.
Also I don't know how feasible it is but just throwing it out there:
Some sort of radio system. Be it walkie talkies or whatever so you can communicate through voice chat as a survivor group. It'd be neat if you could choose a bunch of different frequencies and the talkies had a comms radius or something.
Last edited by Bonetopick; Apr 23 2012 at 00:47.
It is very frustrating dealing with PVP but those guys do add to the atmosphere and maybe they will need help one day and that will change their ways.... Most of all, it is probably their natural persona anyway…..
This is just one of many stories that are being experienced in the game…….
With this game, you are most likely to find yourself making small groups just to stay alive as the group scavenge for food and weapons to make life a little easier. It is good to see how it brings out the real character of a person as you play as well... People lying, hording food but also people giving as much as they can, to the point that makes them as vulnerable as you.
One scenario, I can across last night, was when a small group of us were exploring the North West Airport. It was dark....very dark... I had just been severely hurt by a zombie attack and was made combat ineffective. I still had my trusty shotgun and I could make out blurry figures of people but really could not tell the difference between humans and zombies, plus I was fainting randomly. Anyway, as I was being lead around the airport, the group happened to see some flares being lit up near the tower. Being incapacitated, I was very reluctant to head that way and made my feelings known to the rest of the group. Curiosity got the better of the group and we decided to have a closer look, figuring we could crouch and avoid any possible contacts, as again, it was dark... very dark.. Also there were stories of a PVP’er moving around that very same Airport. As we got closer, we saw two other players running for their lives being chased by a hoard of about 10 zombies. Out of the 4 of us, 3 (including myself) wanted to fade into the night and leave those two to their fate, knowing that it did not look good but they may survive. Besides, you can convince yourself, if you did not see it …it did not happen. However, one of us spoke up and rallied the group...saying lets help out and started throwing flares and calling for the pair to run towards us, and thus dragging the hoard with them. I dropped to one knee and started hoping..no praying, that I would not lapse into unconsciousness, like I had only a few minutes before. As you could hear that zombies getting closer, I started to make out shapes and was straining my eyes to distinguish zombies from humans… In the end, I just guessed that the two shapes in the front must be that humans and the rest…..ZOMBIES!!!... Taking aim we all started firing and one by one the shapes fell to the ground…. Until only the two remained. The pair came over and thanked us as they thought they were dead. But as luck would have it, they were carrying steaks, and upon hearing that one of us was very low on blood they gave away all of their steaks as I a sign of gratitude or maybe just because some people’s character do show signs of humanity. We chatted for a while and then parted ways.
Without the PVP, the group would not of been as careful and would of just ran towards the fight. We had to make a split second decision and in the end made the right one. This game has excellent atmosphere, and I hate pvp’ers… I hate them more than zombie because the PVP-er has a choice... and the zombie does not..... This is very well done……. Thank you,\.
Last edited by gonk; Apr 23 2012 at 01:01.
Intel Core i7 980X EXTREME, 24 Gig RAM, 240 Gig Revo x 2 SSD, 2 X EVGA (SC) 680GTX's, Win 7 64 Pro,
Single 27 inch Monitor, Oculus Rift V 1.0, Track IR 5, HOTAS Warthog, SIMPEDS Pedals..Arma3 Ready... not....
I'm getting a "Battleye: Corrupted Memory #1" every time I connect, I've done EVERYTHING right, and play other mods with SixUpdater all the time, can anyone help me? This happens after I join the server, and pick my character, then it goes to "receiving" and kicks me for the corrupted memory, any help? (I've already reinstalled battleye)
Last edited by Owennerd123; Apr 23 2012 at 02:04.
At the risk of annoying the die-hard war-simmers; This mod should be included in Arma 3 on release. This survival mode alone will boost the community a huge amount.
I'm a regular on the ACE + ACRE servers, so I've done my time in the tactical servers. To me this mod introduces a whole new game, with the simulation-like difficulty of regular combat.
And to all those complaining of PVP...it is a sandbox survival mode. I thought if any community could understand the variables of surviving, it would be the Arma community. The skin-change is a good compromise, but ultimately shouldn't be necessary. It removes deceit, manipulation, and other social aspects. Any bandit who wants to change his ways after his skin has changed will be instantly rejected/shot by others.
Rocket, this is a masterpiece in the making. Glad to see fellow kiwis making their mark in the industry.
The 1 thing I would change for the sake of playability is restricting zombie spawn locations when players are nearby
Last edited by Griffinz; Apr 23 2012 at 01:10.