Page 14 of 106 FirstFirst ... 41011121314151617182464 ... LastLast
Results 131 to 140 of 1058

  Click here to go to the first Developer post in this thread.  

Thread: DayZ Zombie RPG (Unofficial Mod) Alpha

  1. #131
    Quote Originally Posted by GiorgyGR View Post
    The problem is not the Zombies.
    The biggest pain in the ass is the friggin' retard player who will shoot you (on back) just for having fun-while
    you already spend 2+hours to build a decent loadout for survival.

    "You don't have to kill someone to take what you need-you can ask nicely for what you need"
    Perhaps take that aspect as a part of the survival experience instead of a separate nuisance? Those kinds of situations were taken into account in the making of the mod so that you wouldn't take help from others for granted. The only goal at the moment is to survive the longest, afterall, and everyone else is at least an indirect competitor.

  2. #132
    Quote Originally Posted by Xeno View Post
    The mod itself is already causing lots of RPT error messages when you just start the game.
    As a modder a first rule should be, keep the RPT clean yourself.....

    But... technically it is far far away from being really good....
    I was sure I read something about "alpha version" here somewhere. I'm sure this is not to excuse the author and the mod's errors. But it means something like "You can play with it, but dont expect an error free version." Its ok to have errors in this, corze the point is to find them! And to check each functionality, feature and what ever. And to eliminate those errors of course.

    "Alpha software can be unstable and could cause crashes or data loss..."

    Since the BIS Guys themselves working on this, I'm pretty sure they will elimitnate most of the errors soon. And when they ask for RPT's here, its more like troubleshooting, fault collection or so.


    LJ

  3. #133
    How to make a vehicle? Found lots of parts

  4. #134
    I somehow can't see or hear anyone in Direct Communication channel, is there a way to fix this?

  5. #135
    Hi,

    it seems repairing a vehicle is still bugged, i tried several times to get wheels on a UAZ and it didn´t work.
    I jacked up the car and it says i had repaired a wheel but theres no wheel showing up on the car.

    I hope you´ll fix it soon

  6. #136
    Quote Originally Posted by -=Grunt=- View Post
    I somehow can't see or hear anyone in Direct Communication channel, is there a way to fix this?
    You know that Direct is "positional" right? Just like in real life you can't hear someone talk if they are a mile away. You'll only hear and be heard by those relatively close to you.

    CRAZY PLEA WITH THE COMMUNITY!!!!!

    Would someone PLEASE start a west coast server in the US? Not only would it help my cruddy ping but it would be nice to play on a server synced to MY daylight/nighttime! Hell, put up a paypal donation link somewhere and I'll throw a few dollars in it, if that's what it takes?

    Vote for your favorite ArmA3 feature request!
    ------------------------------------------------------
    AMD Penom II 955, 4 x 4GB G.Skill Ripjaw 1600, Asus M4A88T EVO, GTX465, Kingwin 1000w Lazer PSU

  7. #137
    Quote Originally Posted by Oktyabr View Post
    You know that Direct is "positional" right? Just like in real life you can't hear someone talk if they are a mile away. You'll only hear and be heard by those relatively close to you.

    CRAZY PLEA WITH THE COMMUNITY!!!!!

    Would someone PLEASE start a west coast server in the US? Not only would it help my cruddy ping but it would be nice to play on a server synced to MY daylight/nighttime! Hell, put up a paypal donation link somewhere and I'll throw a few dollars in it, if that's what it takes?
    The US 1 & US 2 Servers may be synced to the west coast to give a more realistic time sync feel for both central and eastern as it gets dark, as far as ping US 1 & 2 can't help there. Box is located in Dallas. :P but yes we do need a west coast, east and central are now covered.

  8. #138
    I've to say that this is one of the best mod i ever played, there's a reason if all the servers are full!
    Meaby you have to work on a bunch of things:
    - Zombie running speed (they are too much fast, almost unrealistic)
    - Zombie spawning (the thing that zombies will respawn, even if you are inside their respawn point, makes hard for players to find a "home")
    - Build\barricade system (it will be AWESOME if players can actually build up walls, fences and other things by collecting junks, other than just place a tend and a campfire)
    - Crossbow with scopes

    The opposite of violence is not the pacifism, is the intelligence.

  9. #139
    Quote Originally Posted by GiorgyGR View Post
    The problem is not the Zombies.
    The biggest pain in the ass is the friggin' retard player who will shoot you (on back) just for having fun-while
    you already spend 2+hours to build a decent loadout for survival.

    "You don't have to kill someone to take what you need-you can ask nicely for what you need"



    Quote Originally Posted by Celery View Post
    Perhaps take that aspect as a part of the survival experience instead of a separate nuisance? Those kinds of situations were taken into account in the making of the mod so that you wouldn't take help from others for granted. The only goal at the moment is to survive the longest, afterall, and everyone else is at least an indirect competitor.

    The problem is at night time. You have to use some sort of light source to get anywhere. Players walking around with flares, flaslights or chemlights are easy targets for the grifers, when they just camp around in the dark near the big towns.

    We where a group of 10 people walking in to Cherna, many carring flares and chems. We got killed by one guy far out in the dark with some kind of auto weapon, that take some of the fun out of it.

    A couple of suggestions:

    -remove all scoped weapons from the mod, then atleast they have to be somewhat close to kill you.
    -Place more burning barrels, tires and campfires along the roads, shore line and in the big cities, then it want be so simple to spot players when they don't have to move around with flares all the time. (maybe not viable for framrate reasons?)

  10. #140

    Thumbs up

    Quote Originally Posted by Bullet Purveyor View Post
    [I]Quote Originally Posted by GiorgyGR View Post
    The problem is not the Zombies.
    The biggest pain in the ass is the friggin' retard player
    A couple of suggestions:

    -remove all scoped weapons from the mod, then atleast they have to be somewhat close to kill you.
    -Place more burning barrels, tires and campfires along the roads, shore line and in the big cities, then it want be so simple to spot players when they don't have to move around with flares all the time. (maybe not viable for framrate reasons?)
    I would have to agree with this.... lighting is a major problem... even in zombie movie's you see alot of lighting in major cities like burning Barrels or burning buildings to get the light effect without putting the game play out of its realistic type of game. As for the zombies numbers... right now our new server in OZ had around 900 zombies and 69 Players on it.... and at that time the server was running really well.... the only problem we had was the ppl joining the server with overseas players joining the server with a 800 ping.
    You will have to remember that DayZ is only new and the Server admins and mod designers will eventually tune it in to what they are satisfied with to make this mod a great game to play.

Page 14 of 106 FirstFirst ... 41011121314151617182464 ... LastLast

Similar Threads

  1. [ALPHA WIP SP] I44 D-Day Single Player unofficial.
    By Gabe_Ruckus in forum ARMA 2 & OA - USER MISSIONS
    Replies: 12
    Last Post: Nov 15 2010, 02:37
  2. Zombie Mod
    By Terran4999 in forum ADDONS & MODS: COMPLETE
    Replies: 4
    Last Post: Mar 9 2008, 12:49
  3. Is the zombie mod even still available?
    By MeinHerzBrennt in forum ADDONS & MODS: COMPLETE
    Replies: 5
    Last Post: Jul 9 2006, 10:45
  4. zombie mod ?
    By Koneig in forum ADDONS & MODS: DISCUSSION
    Replies: 5
    Last Post: Feb 9 2005, 13:20
  5. Zombie mod
    By Schultz in forum ADDONS & MODS: COMPLETE
    Replies: 21
    Last Post: Apr 27 2003, 16:25

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •