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Thread: DayZ Zombie RPG (Unofficial Mod) Alpha

  1. #731
    This mod is getting quite the bit of populatiry all over the place, congratz on that.

    Pretty awesome stuff, too.
    Ben

  2. #732
    Seeing the servers are so full all the time, hard to find the right server with open spots and be in time...
    You can now Queue up for full servers, setting a minimum required amount of slots to join, using Six Updater: http://forums.bistudio.com/showthrea...=1#post2148754
    A.C.E. Advanced Combat Environment

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  3. #733
    Gunnery Sergeant
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    Quote Originally Posted by Sickboy View Post
    Seeing the servers are so full all the time, hard to find the right server with open spots and be in time...
    You need to "rape" the Enter key...that works after a few minutes of constant enter key pressing

    Quote Originally Posted by Sickboy View Post
    You can now Queue up for full servers, setting a minimum required amount of slots to join, using Six Updater: http://forums.bistudio.com/showthrea...=1#post2148754
    Good stuff though, thanks for your effort on this issue

    ---------- Post added at 19:20 ---------- Previous post was at 19:18 ----------

    Quote Originally Posted by Jakerod View Post
    I've been playing solo too. I'm trying to convince my brother to play. I have been trying to help others too though. If I know someone is in the area near me and I have to leave gear behind I let them know about it once I am in a safe place. I don't trust strangers though. I have yet to be killed by zombies but I have been killed about 4 or 5 times by other players. Some of whom I was being nice to.

    This is exactly what makes the game/mod so exiting...you dont know about the behaviour of the other people who survived the apocalypse...either you form up with mates you are similar too, or you are strafing around as lone wolf and shoot everythings that moves...incredible exiting not to know what happens...I love that.
    Last edited by MemphisBelle; May 12 2012 at 18:57.
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  4. #734
    The "zombie free save zones" built by players, are the thing this mod need. They could have ability to create a trading place. Also every "game night" there could be a demographic eruption of zombies in bigger cities, so escaping to such "save zones" would be viable to survive, also you would need to team up, to make your way to cities during night.

  5. #735
    We add 4 new servers for 200 more player slots, they filled in 5 mins. Still need more servers it seems.

  6. #736
    In case you are interested, here is an article over at PC Gamer.com about Day-Z

    "For the love of PC gaming, download Day Z–Arma 2′s zombie survival mod"

  7. #737
    Quote Originally Posted by PurePassion View Post
    In case you are interested, here is an article over at PC Gamer.com about Day-Z
    Our old friend @EvanLahti Looking out for the ArmA world again. I'm pretty sure he writes every single PC gamer ArmA article, and does a good job too.
    Dynamic Zombie Sandbox - V1.25 released! - HERE

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  8. #738
    Seems to be some problems with Zombie numbers and loot spawns? Anyone else notice this i only encountered my first zombies of the night when i hit the NW Airfield.

    Anyone know why using @dayz gives me the deleted Chernarus error?

    Loving this little mod, only question is why didn't anyone think of this before??

  9. #739
    Quote Originally Posted by Warden View Post
    Seems to be some problems with Zombie numbers and loot spawns? Anyone else notice this i only encountered my first zombies of the night when i hit the NW Airfield.

    Anyone know why using @dayz gives me the deleted Chernarus error?

    Loving this little mod, only question is why didn't anyone think of this before??
    Ohhhh plenty of people have, my friend. Just not everyone has the skill to create it. That is a lot of zombies to manage.

  10. #740
    Quote Originally Posted by PurePassion View Post
    In case you are interested, here is an article over at PC Gamer.com about Day-Z
    Man I haven't tried this but I never get tired of reading these types of BlogZ. The mod (from the sounds of it) seems to have encapsulated the free roam, emergent gameplay of Arma in a way that responds with far more people. I never would have guessed zombies would be fun on this engine -no melee or crashing thru windows -but it sounds like a winner nevertheless.
    ~The bearly literate pugilist~

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