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Thread: Will there be cruise missiles in the game?

  1. #1

    Question Will there be cruise missiles in the game?

    I´ve seen one in a preview video of CCGM...

    How many will you be able to fire (per minute/hour)?
    What about the cruising range?

    Thank you very much!

  2. #2
    There is something called a Hammerhead missile in the game, which seems to be the only thing that fits the description of "cruise missile". As far as I am aware the specs are currently unknown, and the missilie is not available in the P&C beta for testing.

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  3. #3
    According to the data in the game the Hammerhead has a 8 Kiloton Nuclear warhead and automatically targets the island Command Centre.

    Just a personal preference, but I would rather see it able to destroy everything in an individual "base" but NOT the Command Centre - which is too heavily armoured - and make them damn expensive .. .. ..

    G

  4. #4
    Thank you for the info. I think it would be great to choose the target by your own and they should be destroyable by AA-weapons - this would give you a lot strategic possibilities

  5. #5
    From memory, in the original CC, the Hammerhead was a Surface to Surface Missile (SSM) with a sub-nuclear warhead (cold war politics much?). You would fire up a probe of sorts, which would relay TV data back to you so you could select a target and fire a HH at it. It had a limited range, in that you could only fire at things that you could see in the scope of the TV image. The "probe" would fire up and arc to the rear of the Carrier (much like a flare), giving you a look down view which lasted around 20 seconds. Once you selected a target using a cross-hair, the HH would fire (again, only to the rear of the Carrier) and hit the designated target. No in-flight target modification, however, you could fire several HH's in the time the probe was active. There was a reload time for the HH, but you could get 3-4 off before the probe expired.

    The probe launcher and the HH launcher were sub-systems on the carrier that were susceptible to damage from enemy fire.

    Similarly, there was a SSM that you could have as part of a load-out package on the WALRUS called the Harbinger (I used to call it the Harm Bringer...'cos I was illiterate). This missile could be guided after launch, whereby a PiP window would open up and you could "fly" the missile, lasting around 20 seconds. In fact, you could do a complete 360 and hit your own WALRUS (or unsuspecting men up the rear-admiral, if the CC:GM video is anything to go by).

    Many have said it before, and I'll say it again now; this game was way, way, way ahead of it's time when it was originally released in 1988 on 48KB and 64KB RAM home computers.
    Last edited by TaktiX; Apr 16 2012 at 15:46.

  6. #6
    Cruise missiles? Really?

    A cruise missile is just a scripted explosion at a grid reference, because there is no way you are going to be launching cruise missiles from one end of tiny Lemnos to another.
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  7. #7
    Quote Originally Posted by maturin View Post
    Cruise missiles? Really?

    A cruise missile is just a scripted explosion at a grid reference, because there is no way you are going to be launching cruise missiles from one end of tiny Lemnos to another.
    I was thinking along similar lines maturin. What's the point in having a "point and click" kind of battle/war...where's the skill?

    But there is some validity to having Sea-Launched Cruise Missile (SLCM) or Tomahawk Land Attack Missile (TLAM) weapon types in the game. You could have a very long reload time, and/or high manufacture time/cost so they wouldn't be used like candy, and use these missiles from a distant, stand-off location to take out a "tough nut" target. You could also have them show up on ship or land based radar, and make your SAM or AAA able to target them to potentially shoot them down. This adds another layer of tactics in their use, in that you would stand a better chance of success if you recon the target before you find the best way/route to attack it with SLCM/TLAMs.

    IMO you're wrong about a "scripted explosion at a grid reference" however. Even though real life missiles use GPS and Digital Scene Matching and Area Correlation (DSMAC) to find their targets, during Gulf War 1, a few Tomahawks were shot down enroute to their target, and this could also be the case in CC:GM.

  8. #8
    Quote Originally Posted by maturin View Post
    Cruise missiles? Really?

    A cruise missile is just a scripted explosion at a grid reference, because there is no way you are going to be launching cruise missiles from one end of tiny Lemnos to another.
    This is Taurus, not Lemnos...

  9. #9
    Quote Originally Posted by Mr. Charles View Post
    This is Taurus, not Lemnos...
    Oh, lol. I clicked on this topic from the New Posts page and thought it was about ArmA 3.

  10. #10
    ...I think the word we're all looking for is "Whooops!" lol

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