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Thread: The problem with Multi Player...

  1. #11
    Quote Originally Posted by TaktiX View Post

    How do "massively multiplayer online role-playing game (MMORPG)" handle this problem? Bear in mind the issues relating to a "persistent universe/world". Also, don't forget the specific issues relating to this game (tech. development, island capture and retention, resource acquisition...etc.).

    So folks, over to you. All thoughts and comments gratefully received and exchanged.
    OMG !
    I bought the supporter beta. waiting for ages for this game, ass the OCC was my all time favorte, and back then I dreamed to play in as multiplayer.
    I was totally sure, this game is multiplayer. I mean, its the guys making the ArmA titles !

    Taktik, I really do not see any problem. Do you know the game WWII online ? Axis vs Allies battling it out, and it usually takes about 3 months untill one sides wins, and then the game
    resets. Its the exact same game as CC, just you do not capture island, you do capture towns, and the map is huge. towns got AI defences, and back in the map you have towns with your factories.

    IN CC, so far, I did not see any tech tree. The ressources are produce on the islands, so the ressource count per side "stays" on the server.
    And more important: their own ArmA game is working just fine, even if the game takes days, and they even have a tech tree.
    If you log out, the game runs on a server, so it keeps going. if there is nobody logged on, the island keep producing the ressources, just the fighting and capturing gets a pause.
    thats all. Or you could easily add carrier bots to balance the sides. You have that in ArmA as well. (its even optional, you can disable AI or turn it on on both sides, if real players are missing).

    I would be happy even on a small scale multiplayer, like a max of 4 vs 4. but of course, the more players, the more fun, the longer the game....or not, if one side is steamrolling.
    And yes I forgot, there are indeed other games out there, which have 2 sides fighting, and a round is running for days and weeks, untill one side wins.
    no problem.

  2. #12
    Moderator [FRL]Myke's Avatar
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    And more important: their own ArmA game is working just fine, even if the game takes days, and they even have a tech tree.
    If you log out, the game runs on a server, so it keeps going. if there is nobody logged on, the island keep producing the ressources, just the fighting and capturing gets a pause.
    thats all. Or you could easily add carrier bots to balance the sides. You have that in ArmA as well. (its even optional, you can disable AI or turn it on on both sides, if real players are missing).
    You do know that CC uses a completely different engine than the ArmA series or ToH? So it's not that easy to say "ArmA had it too".

  3. #13
    I also hoped for multiplayer. What with the 360 port nature of this project though I have gotten used to disappointment.

    Carrier Command seems like a quick game for a quick buck. With this business face on I hope BI have spotted the potential in a refined online sandbox/MMORG zombie apocolypse game. More gamers want Zombies than War. They can't be the only ones who have noticed the steam sales and the number of online servers for Arma2/Dayz.
    Last edited by o0Jedi0o; Jun 17 2012 at 22:12.

  4. #14
    Quote Originally Posted by [FRL]Myke View Post
    You do know that CC uses a completely different engine than the ArmA series or ToH? So it's not that easy to say "ArmA had it too".
    @Myke
    1) why do you hate me ?
    2) different engine. ok. noted. but how is that an argument for not having multiplayer ?

  5. #15
    They will implement MP later but not in the initial release

  6. #16
    Moderator [FRL]Myke's Avatar
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    Quote Originally Posted by Mojack View Post
    @Myke
    1) why do you hate me ?
    2) different engine. ok. noted. but how is that an argument for not having multiplayer ?
    1) I don't hate you, silly idea.
    2) Counter-argument to your "ArmA has MP" argument. MP is part of the engine and since CC doesn't use the RV engine, MP is not onboard by default.

    Be assured that i also would like to see MP in CC.

  7. #17

    afraid to simplify

    I am afraid of simplification, which seems to be the only way to implement multiplayer.

  8. #18
    Speaking of persistent worlds and MMOs and multiplayer and carrier command. I was just sitting here thinking about what you would get if you were to cross breed carrier command and planetside.

  9. #19
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    Quote Originally Posted by Spartan1608 View Post
    I am afraid of simplification, which seems to be the only way to implement multiplayer.
    My thoughts exactly. While a multiplayer mode would be nice this is a singleplayer game at heart and you have to learn to enjoy it. It is an ode to classic games and the fun we've all had playing them over the years. We do not need a strong multiplayer component to enjoy an otherwise brilliant game made by brilliant developers. If a multiplayer mode were to be implemented at some point it would have to be a simple coop island capture scenario or similar. Too many gamers these days think they need multiplayer and PvP to have fun. Just look at Assassin's Creed, Mass Effect, Dead Space, and other singleplayer games with multiplayer later tacked on for the bullet point on the back of the box. They could have spent all that development time (creating multiplayer from scratch really is time and resource consuming) creating a better core game, rather than tacking on a feature true fans do not care about whatsoever.

    Quote Originally Posted by Nails077
    Speaking of persistent worlds and MMOs and multiplayer and carrier command. I was just sitting here thinking about what you would get if you were to cross breed carrier command and planetside.
    Yeah I've thought the same hybrid concept would work rather well. When asked the Planetside 2 developers did not deny naval combat being added in the future, only stating "why not space instead?". This gives me hope there will be naval combat added in eventually since they did not deny it. I'm rather confident they will add space combat from that remark.
    Last edited by JuggernautOfWar; Jul 22 2012 at 13:21.
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  10. #20
    Just started yesterday with this game, and i like it. But to bad there isnt any MP.

    But how about an realtime match that continues when people leave or join. For example 1 player join an match and plays againt AI, when an other player join the match, he can choose side and slot that he wants.

    There are 2 slots on each side for the carrier, those 4 people can give orders and build supply's that are needed. The other people uses the vehicles to attack island or enemy forces. They can ask for supply's, equipment or help or build structures on island.

    When somebody leaves the match, the unit doenst dissepear but the AI take's control an recieve orders from the carrier. When everyone leave's the match, the match pause and continues when somebody join the match and plays againt AI.
    Last edited by DeAdSeYe; Jul 26 2012 at 14:35.

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