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Thread: Shotfinder Script 2.0

  1. #1

    Shotfinder Script 2.0


    Background Image Source: Link

    This script is a development of TacticalGamer.com
    Check us out at http://www.tacticalgamer.com/armed-assault/

    Summary:
    This script enables vehicles to be equipped with a Shot Detection System. The system is currently only able to detect RPG shots within 300m of the vehicle. The system will display a visual representation of the direction that the RPG was fired through the means of a clock-face and text stating the direction in clock-bearing.

    The system is based after the Boomerang Shot Detection that is currently in service around the world today. The script does not represent the system as true to real life, but uses it as a basis to work from.

    This script is ACE ready and will detect the various RPG projectiles included by the ACE Mod.

    Videos:


    To Do:
    • Add ability to detect rifle and other hand-held weapon shots
    • Look into possible JIP issues
    • Create Soldier mounted version with appropriate images and functionality
    • Create non-vehicle based version for placement as a base defense system
    • Make Boomerang model and turn into addon??



    Credit:
    Scripting by Blackpython (Base script) & Hawke (Dialog)
    Audio by Unkl and Blackpython
    Images by LowSpeedHighDrag

    Instructions:
    Found in the ReadMe.txt in the file.

    Download:
    Mediafire Link
    (Please do not mirror without permission!)
    Last edited by Zephyrdark; Apr 15 2012 at 02:43.

  2. #2
    I've been looking for something like this for awhile. Really good work dude!

    Voice actor is good too, sounds realistic.

  3. #3

  4. #4
    Does the script also work for vanilla Arma2?

  5. #5
    Quote Originally Posted by Kremator View Post
    Does the script also work for vanilla Arma2?
    It should. I do not believe I used any CBA elements in this script.

  6. #6
    New WIP video:



    Changes so far:
    • Range display
    • Detects bullets instead of rockets now
    • Detects only incoming shots (┬▒ 10 degrees towards vehicle)
    • Added minimum detection range (alterable)
    I am working with some friends on making this into an addon. It will feature a usable microphone setup that can be attached to vehicles or placed on the ground. Will also start work on an individual soldier version. More to come.

  7. #7
    Sweet! Now to just tie this into a circling A-10 for instant response!

  8. #8
    Quote Originally Posted by OPS, from TG Forums
    https://dl.dropbox.com/u/29314101/ar...2-07-46-37.png (838 kb)

    ahh the pitfalls of a mast based anti sniper countermeasure

    https://dl.dropbox.com/u/29314101/ar...2-15-01-43.png (890 kb)

    i blame python

    https://dl.dropbox.com/u/29314101/ar...2-40-02-18.png (1182 kb)

    one more for the night well there will be more where that came from its nearly completed.
    Some WIP screens from the stationary version for base defense.

  9. #9
    Nice script, keep it coming ;D

    Quote Originally Posted by Zephyrdark
    I am working with some friends on making this into an addon. It will feature a usable microphone setup that can be attached to vehicles or placed on the ground. Will also start work on an individual soldier version. More to come.
    Cool, but can you keep a script version please?
    Cheers B1n4ry

  10. #10
    Quote Originally Posted by B1n4ry View Post
    Nice script, keep it coming ;D


    Cool, but can you keep a script version please?
    The script version will still be around, I'll probably update it one last time with some of the changes; however, I cannot/will not release a script version with the increased functionality and models, etc.

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