Significant changes to Northern Insurgency mission. Increased all OPFOR skill. Disabled player movement during dialog with airport administrator in control tower. Added saveGame near end. Minor changes to task descriptions.
Significant changes to Retaliation intro, briefing, and mission. Intro will now end more quickly and reliably. Added flyinHeight and disableai "AUTOTARGET" to UAV init. Woodland camo (USMC) structures now used throughout. Significant changes to Misty Mountain Hop mission. UN M113 will now travel at limited speed during most of trip to Lysina mountain. Added more challenges and ambient sounds in forest. ForceEnd added for END#3 (exit area without eliminating ChDKZ force). Added credits to both missions.
Added task destination to final Destroy task of Misty Mountain Hop mission, and several other changes. Changed overview text of Fight To The Sea 2 mission to indicate required Bradley reskin mod.
Mod requirement for Fight To The Sea mission removed. Fight To The Sea 2 mission re-added, updated with changes from v1.16.
Revised Fight To The Sea mission, changing "Secure the HQ" task completion requirements, adding Opfor units with variable probability of presence, and preventing premature engagement by Opfor units in Polana using "disableai AUTOTARGET".
Armor Hunt mission enhanced with new briefing, FV510 Warrior 2, Pandur II AFV, Javelin, and additional Opfor units. All units now with woodland camo. Fight To The Sea mission revised to require woodland-skinned Bradley addon. Fight To The Sea 2 mission removed.
Various changes to Northern Insurgency mission. Sidechat with HQ after first skirmish should be "heard" (seen) by all players in MP. Talk with Governor task cannot complete unless airport has been secured.
Various changes to Northern Insurgency mission.
Added Northern Insurgency mission (http://forums.bistudio.com/showthrea...=1#post2248372
). Spruced up Armor Hunt mission with task, taskhints, and music at ending. Added invisible helipad to evac site in Devil's Castle mission. Removed "%20" from names of mission pbos.
For Misty Mountain Hop mission, made initial briefing screen weapon selection dependent on prior mission completion, modified HQ sidechat and related task description, and added additional environment trigger.
Minor changes to task descriptions and taskhints, Assault on Shapur e-Dalanper mission.
Added Assault on Shapur e-Dalanper mission (http://forums.bistudio.com/showthrea...=1#post2188403
Removed playable BMP crew in Misty Mountain Hop mission, resulting in only two MP player slots. Changed tone mapping to Maruk's Reinhard [0.9, 0].
Minor debriefing and waypoint changes to Misty Mountain Hop mission.
Added Misty Mountain Hop mission (http://forums.bistudio.com/showthrea...=1#post2182028
). Updated addRatings in Retaliation mission.
Modified Retaliation mission to enhance MP compatibility. Full ChDKZ raiding party is now present in MP.
Added "Fight To The Sea 2" mission which uses the woodland-skinned Bradley created by ThePieSpy and BigMorgan (http://www.armaholic.com/page.php?id=13136
Added opfor and chopper evac to Devil's Castle mission. Smoke required for evac as per diary notes. Modified end states to account for intel not being retrieved from colonel. Task completion notifications changed to taskHints. Added GPS to initial Jaguar squad loadouts.
Added new "Collect intel" task to Devil's Castle mission. Tasks now auto-assigned.
Added Steel Rain mission (http://forums.bistudio.com/showthrea...=1#post2139249
Removed playable U.S. soldier from Retaliation mission.