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Thread: A.I aiming Speed (dead zone)

  1. #11
    There isn't any right way to attack a fortified machinegun, fyi. You either have some sort of defilade, concealment or cover that you can use to flank it (which the AI can't recognize because the map is a hundred square miles), or you suppress the position, bound to assault and hope for the best. Aka, just what the AI will do if you put them in that hopeless situation.

    Bounding overwatch is important behavior, but it only really helps before contact is initiated, or if they are concealed when prone.
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  2. #12
    I wasnt really on about what tactic the AI decides to use but actually how they perform that action. They get stuck in endless cycle of moving, going prone and repeating.
    So I've decided to take my work back underground,
    To stop it falling into the wrong hands.

  3. #13
    Until they take out the enemy, generally. One problem is that you can't take them out of that behavior reliably without putting them in some weird (and random) formation like column or delta.

  4. #14
    Hi, on the ArmA2 the AI seems to don't have ADZ at all, they don't turn the hip when they're scanning and seems that they don't have any inertia from their weapons neither, the AIs remain on the still standing possition aiming and turn the whole body instead turn the hip to scan while keep aiming and once they've check that that fire sector is safe then turn the feet to scan another sector. The AI is not tunned for the close combat and much less to the indoors combat; is as it wasn't possible to have 'em well for booth open field combat and close combat and much less CQB, where the AIs go prone indoor, turn the whole body from feet to head instead turn the hip first and then align the feet with the shoulders for advance as for scan so they don't give any human like shape as they act as silly robots with laser guns. The coding of the AI must be the hardest part of the whole game for the developers... . Let's C ya

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