Page 3 of 3 FirstFirst 123
Results 21 to 30 of 30

Thread: What do you think of the Carrier control method?

  1. #21
    Control of the carrier is very strange. Once you start moving it, you can't seem to get it back under control.

  2. #22

    poor controls/UI

    Well like most I'm one of the ones that dive in without the manual.

    And tbh I think its a good test of the design of any UI and control method if the user can pick it up quickly because it's about what they have seen and come across before.

    This one however well it took me 15 mins to find the map, and a good while to find the other interfaces because unlike many games where you expect to have the mouse pointer free to click on a icon which toggles with the right mouse to perform a action like movement etc this one doesnt.

    The 'map' rather than opening up another window was totally zoomed in so that it jsut basically looked like a menu background and was rather confusing to find.

    And the key speed and direction controls are very unwieldy, as per the orginal game I'd rather have mouse control available to set the speed etc I wanted

    Someones had a bit of a technical orgasm as I like to call it, they were looking at how super sexy it was over fuinctionality and how the user interacts with it, other thing that was quite disconcerting was the change in mouse DPI from what it was in windows in the menu's.

  3. #23
    Quote Originally Posted by Hawk Firestorm View Post
    This one however well it took me 15 mins to find the map, and a good while to find the other interfaces because unlike many games where you expect to have the mouse pointer free to click on a icon which toggles with the right mouse to perform a action like movement etc this one doesnt.

    The 'map' rather than opening up another window was totally zoomed in so that it jsut basically looked like a menu background and was rather confusing to find.

    And the key speed and direction controls are very unwieldy, as per the orginal game I'd rather have mouse control available to set the speed etc I wanted
    I know what you mean about the map - although once you get used to it then it is much better than going for a key every time, given the choice now I would leave it as is - although you should be able to change the mapping.

    As for the Manta controls I think it would be too slow and unwieldy to do it as per the original game, in this you need much better control over speed than you can get by the original control method. The current method gives you very quick and makes it very maneuverable.. ..

    G

  4. #24
    Also the wheel menu well I know you guys are prolly looking to port this to consoles but for the PC version can we have mouse Icons please.

    Wheel menu's don't work well on the PC.

  5. #25
    I wouldn't say radial menu's don't work - I've kind of liked them ever since Planescape Torment

    I just prefer to have the mouse pointer visible, and for the commands issued to actually work consistently. Why on earth does Emergency summon all Mantas when I've programmed them to attack other targets? I want Emergency to get my silly Repair Walrus to do it's job and not fall off a cliff at the earliest opportunity.

  6. #26

    cicessi confounded

    I don't mind the radical menu so much but due to the drop in mouse performance from Windows to the game it makes the entire control system seem sluggish. While Walrus and Manta are nimble enough using the assigned keys all the controls for the carrier seem sluggish and unresponsive.

    I know the carrier is suppose to be slow and lumbering but even the menus and radial menu have the feeling of being unresponsive.

  7. #27
    The death zone is much too high. like all Arma Games by the way. still when u reduce the floating to a minimum its not really direct.
    Thats BIS! i can live with that (so i do like OFP) but many others wont i guess.

    the pathfinding is bad atm. i hope they improve the AI and add some waypoint orders. thats what the game makes so much fun. use all your cap for a strategic attack.

  8. #28
    I blame consoles for it all. Death to consoles.

  9. #29
    Controls... OK, I generally LIKE the idea of thrusters for carrier maneuvering... and I think I picked it up pretty fast... though there is something odd about the behavior that I can't quite grasp yet... I like the graphic that shows what the thrusters are doing. Personally, I like the fact that it's a futuristic rudderless machine, and I think I can do fine with it, although like I say, there is something still odd with the control model. I'll try to figure out what it is.

    One of the things was that I was seeing control interferes with by the carrier scraping bottom... I think that if there was a much louder sound/rumble when touching bottom, it would help to alert the user that there is more going on than simple control.

    But generally, I like where they are going with this.

    RS

  10. #30
    I don't have much of a problem with it. I I WOULD like to be able to have the defense turrets active while I am Driving, but I guess the enemy carrier has to have some advantages.

Page 3 of 3 FirstFirst 123

Similar Threads

  1. Which respawn method do you like?
    By EvilNate in forum ARMA 2 & OA - GENERAL
    Replies: 26
    Last Post: Dec 11 2010, 07:07
  2. Badlands: Can't Control Razor Team. (Command Control Works).
    By Victor in forum ARMA 2 & OA - OFFICIAL MISSIONS
    Replies: 13
    Last Post: Jul 11 2009, 13:30
  3. easier synchronize method?
    By PRiME in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 2
    Last Post: Jul 4 2009, 09:49
  4. Ai's shooting method
    By Friedchiken in forum ARMA 2 & OA - SUGGESTIONS
    Replies: 11
    Last Post: Mar 24 2004, 03:31
  5. Insertion method
    By anders@dac.se in forum OFP : MISSION EDITING & SCRIPTING
    Replies: 5
    Last Post: Jun 25 2002, 10:55

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •