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Thread: WARFARE BE2 *Rubber Ed*

  1. #11
    Gunnery Sergeant Rubberkite's Avatar
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    @ Jedra
    First of all congratulations your tool works really well and is really good also for debug!

    check the album I've added some debug in progress screens
    https://picasaweb.google.com/RubberK...eat=directlink

    Everything works fine with ASR_AI.
    but I've to check the skill assign for recuited soldiers... seems that assign 1 to all recuited and doesn't work as intendeed.
    ( this is warfare BE problem ) tested also vanilla with default BE2071

    ASR_AI works fine for server controlled AI in town resistance and occupations

    Easy to check with your great tool

    @ Kremator
    I will raise some value in skill config, when build 006 will be out please try again if Ai works better.
    Last edited by Rubberkite; Apr 12 2012 at 18:40. Reason: double post on same post ...
    WARFARE RE - Warfare LEAGUE 013 Work In Progress....

  2. #12
    No problem mate. Could be the initial skill of the AI when they spawn.

    Will test next version.

  3. #13
    Gunnery Sergeant Rubberkite's Avatar
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    new Build 006 released!

    check first post for download link and changelog

  4. #14
    Gunnery Sergeant Rubberkite's Avatar
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    new build 008 released:

    BUILD 008

    - NEW On Screen Display
    - Minor tweak to occupations force

    BUILD 007

    - AV8 Price +
    - Su34 Price +
    - A10 Price +
    - F35 removed (too powerful due to map size and lack of stealth plane on redfor)
    - Less Power to AV8B - AV8B2 Aircraft: only - CAP/SEAD Loadouts
    - EASA AV8 (red/blue) only CAP/SEAD Loadouts
    - EASA Loadouts prices increased. ( should not be used for instant rearm.... )

    - PARAM: Auto manned defense from max (20) to max ( 5 ) and range from (400m) to (250m)
    - PARAM: town protection for construction interface lowerd from (450m) to (400m)
    - Team Kill penalty now: 1000$
    - Remove occupation_defenses remover from updatetownai FSM
    - ADDED some PostProcessing effects from Gossamers Edition ( check fx 6 )
    - MANDO MISSILES KEYs CONFIG selectable by GUI
    - New Warfare Menu GUI colored button for: Mission Parameter in game list - Vehicle Flip - MMA key setup
    - Tweaked money/min income ( bit less for commander)
    - Black Market Weapons (bluefor on redfor equipment) and TWS weapon in case of parameter Thermal Weapons:

    + ['m107_TWS_EP1'];
    + ['M249_TWS_EP1'];
    + ['SCAR_L_STD_EGLM_TWS'];

    + ['m107'];
    + ['G36a'];
    + ['G36A_camo'];
    + ['M4A3_CCO_EP1'];
    + ['M4A3_RCO_GL_EP1'];
    + ['SCAR_L_STD_EGLM_RCO'];
    + ['SCAR_L_CQC_EGLM_Holo'];
    + ['SCAR_H_STD_EGLM_Spect'];

    + ['SMAW'];
    + ['MAAWS'];

    - M203 Smoke and Flare grenades added to redfor Misc menu

    - Small tweak on occupation core file ( no more ambulance on town occupation force groups )

    - LAYOUT [ 33] Town & [ 25 ] Town fixed and neighbour checked we play less those layout so are less tested, if u find problem, please report I will fix soon.

    - UPSMON updated to 5.1.0

    - No more auto task assignment for towns ( to prevent people that attack town in peace time or not linked to territorial parameter, use manual select from the task menu on map to have a waypoint )
    download link: http://www.mediafire.com/?p1pig7oi45675hp

    ---------- Post added at 01:05 ---------- Previous post was at 01:01 ----------

    Screenshot of new OSD with GPS moved in bottom right corner:
    https://picasaweb.google.com/lh/phot...eat=directlink

  5. #15
    That new OnScreen display looks very nice!

    Grats on new version mate.

  6. #16
    Gunnery Sergeant Rubberkite's Avatar
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    Quote Originally Posted by Kremator View Post
    That new OnScreen display looks very nice!

    Grats on new version mate.
    Thanks Mate

    The last thing that I want to change is to replace the standard GPS with a MAP on GUI, because GPS each time you change the zoom on sight it autoremoved and u have to open it back again.
    I prefer a "minimal" style MAP and I will add option to remove all OSD information, if someone wants to use mission to make video or just have low resolution and/or doesn't like the HUD display.

    The timer on OSD is good for medic and for peace time, u can see when u build respawn tent and u will know when 12 minute are going low and u will have action ready again, instead of check with mouse wheel..

    With 006 I improved a lot the range firefight with ASR_Ai
    with 007 I removed the power of AV8 aircraft, now is good for dogfight but u need tu buy a CAS plane, 1 people now can't fight air and land in same time, and this remove lot of power from aircraft, because CAS plane are slow and also ground force have chances to shot down.

    We play with good pilot in both side, and when Av8 fly fast and low, it's really hard for land man to shot it down, now they can fight vs A10 or Su25/39, and AV8 is there for CAP only

    Mission is almost final, when I finish with last tweak and fine tuning I will port to more maps, I think the first one will be Saharani... then the others

    If someone whant's to help me on city depots / strong points / static defenses, I can release new map much sooner.

    Cheers

    Rubber

  7. #17
    Have you considered releasing that little map as a script package on its own?

  8. #18
    Gunnery Sergeant Rubberkite's Avatar
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    Yes, Sure, I've considered that, and I will release the map as script,
    I would like to assign custom key to zoom in and out, but I'm not expert with Dialogs and I will need time to learn by try and mistakes...

  9. #19
    Quote Originally Posted by Rubberkite View Post
    I will need time to learn by try and mistakes...
    Welcome to my world

    Thanks for considering this. Keep up the good work mate.

  10. #20
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by Rubberkite View Post
    Yes, Sure, I've considered that, and I will release the map as script,
    I would like to assign custom key to zoom in and out, but I'm not expert with Dialogs and I will need time to learn by try and mistakes...
    Try using Gaia's GUI design tool (you can find it on these forums)

    It'll help out a bit with the GUI design phase, but it still doesn't make it super easy.

    ArmA 3 - GWAR3
    ArmA 2 - PCDF | Gossamer's Warfare
    PC - i5 3570K | EVGA GTX 780 ACX | 16GB DDR3


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