HazJ 1288 Posted April 10, 2012 (edited) How would I go about making the AI not go into certain zones until they are clear ? I have the zone markers and triggers setup in the towns. Maybe somehow I would go about making it if obj is false then don't move there but I do not know how to write this. ////////////////////////////////////////////////////////////////// // Function file for Armed Assault // Created by: (AEF)Wolffy.au [2CAV] // Created: 20090326 // Version: 20090326 - Initial release // Version: 20090410 - Added helicopter support // Version: 20090414 - Fixed AI flying into trees on take off and // hover on landing (helps on slopes) // Contact: http://www.aef-hq.com.au // Purpose: Give directions to any AI transport inc helis /////////////////////////////////////////////////////////////////// if (isServer) then { PV_AID = []; PublicVariable "PV_AID"; [] spawn { while {true} do { waitUntil {(count PV_AID) != 0}; _driver = PV_AID select 0; _pos = PV_AID select 1; if (vehicle _driver iskindof "Helicopter") then { _driver move (position _driver); _driver flyInHeight 50; waitUntil {(getPos _driver select 2) + (_driver distance (getPos _driver)) > 40}; }; _driver move _pos; // Originally from Myke's cep_move.sqf if (vehicle _driver iskindof "Helicopter") then { _driver flyInHeight 50; _land = "HeliHEmpty" createVehicle _pos; waitUntil {(_driver distance _land) < 150}; _driver land "GET OUT"; waitUntil {(getPos _driver select 2) + (_driver distance (getPos _driver)) < 5}; _driver flyInHeight 3; deletevehicle _land; }; PV_AID = []; PublicVariable "PV_AID"; }; }; }; if (count _this > 0) then { _driver = _this select 0; _id = floor random 10000; //hint format["%1", _id]; call compile format["click%1 = [];", _id]; titleText ["Click on your map where you would like the driver to move to.", "PLAIN DOWN", 1]; onMapSingleClick format["click%1 = _pos; onMapSingleClick """"", _id]; waitUntil {call compile format["(count click%1) > 0", _id]}; waitUntil {(count PV_AID) == 0}; call compile format["PV_AID = [_driver, click%1]", _id]; _driver sideChat "Moving out"; PublicVariable "PV_AID"; }; This will not work but its something like this I think :). if (_obj1=false) then {driver1=something to disable move} else {allow him to move to that zone} Edited April 10, 2012 by Dirty Haz Share this post Link to post Share on other sites