Results 1 to 3 of 3

Thread: Custom Gui

  1. #1

    Custom Gui

    I would like to know how to create a new Gui for the main menu.

    I've seen it in other mods so is there any tutorials.

  2. #2
    You create a custom resource.cpp (or resource.bin). I don't know of any tutorials but I learned from examining how others had done their main menus. A tutorial on making in-mission dialogs would probably help you as well since most of the terminology is similar.

    The demo mission for "desert island" that is shown when you start the game is located in DTA\Anims.pbo.

    What exactly did you want to do?

    Obviously you should create a separate mod folder and use your customised files to override the default ones rather than replacing them.

    If you're looking for good examples, my favorite menu is probably FFUR 2007 and most of the FFUR TCs have high quality custom overlays and demos.
    Last edited by *Zeewolf*; Apr 20 2012 at 17:57.

  3. #3
    There is a tutorial on OFPEC.

    Once your familiar with dialogs open Resource.cpp and look for RscDisplayMain class.
    -------------

Similar Threads

  1. AT GUI Pack
    By Scruffy in forum ARMA 2 & OA - ADDONS & MODS: COMPLETE
    Replies: 65
    Last Post: Aug 9 2011, 21:25
  2. GUI or HUD?
    By nazer1290 in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 1
    Last Post: May 9 2010, 19:01
  3. Custom in-mission GUI's?
    By Cam51 in forum OFP : MISSION EDITING & SCRIPTING
    Replies: 7
    Last Post: Mar 8 2005, 02:07
  4. Custom gui
    By TakanoFukada in forum OFP : MISSION EDITING & SCRIPTING
    Replies: 13
    Last Post: Jun 2 2004, 09:42
  5. Which gui is better
    By KJAM in forum ADDONS & MODS: DISCUSSION
    Replies: 20
    Last Post: Dec 30 2003, 17:03

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •