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Thread: Interaction Scripts

  1. #41
    You are speaking of addon is it going to be an addon or script. I would love to at lease have the civilian questioning and escorting\arresting in script form. I was wondering how far along you guys are in developing this.

  2. #42
    Example:
    General Guba: "do you marry me, girl ?"
    Civilian Female4: "capture Grishino 1st ! and kill dragon finally !!"

  3. #43
    Quote Originally Posted by Cytreen View Post
    I hope it will be compatible with both MSO and ACE.
    We are actually developing the module using ACE, so at least ACE compatibility is given.

    Quote Originally Posted by Cytreen View Post
    You are speaking of addon is it going to be an addon or script. I would love to at lease have the civilian questioning and escorting\arresting in script form. I was wondering how far along you guys are in developing this.
    It is going to be a set of scripts packed into a module (added to the editor with a few addons) you just drop onto the map to enable it. There will be modules to spawn individual insurgents, and we have plans to include modules that place random insurgents and IEDs in the mission as well.
    Last edited by gobbo; Aug 6 2012 at 00:18.

  4. #44
    Will there be some documentation so we can use it in script form only. I ask cause the servers that host my missions have to remain addon free as they are recruiting servers for various ACE/ACRE Realism Units in the arma community. Its hard enough getting pubbers to join with ACE installed let alone ACRE (I help just about every pubber who wants to get setup with ACRE) but having another addon dependance is just going to ruin the server population. (I know from experience) As an addon it will definitely make it easier for people to incorporate it into there privet missions or unit operations ware you can really get away with addon dependency.

    If its possible using some of the features as scripts would really help out allot. I really like allot of what you are trying to do but if its an addon its a no go for use on the public servers. The main feature i really want in scrip form if its not to much trouble is the Question, Detain, Arrest, Escort and load into vehicle stuff. It will make for some really easy random kill/capture missions. In the long run it would be to add it to MSO T-Cells (when they get it working with client side civs) so that you can question\detain and gather intelligence on IED\Cell locations\bomb plots throughout the mission.

    Anyways thanks for working on this its much appreciated. I am looking forward to getting my hands on it.
    Last edited by Cytreen; Aug 8 2012 at 10:14.

  5. #45
    First Lieutenant Kremator's Avatar
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    I second the call for scripts, as it makes the mission more accessible.

  6. #46
    A script version can be made available. In fact I am sort of planning to.

    PS. I am back and got some new work done. Hopefully another update soon. Will be interesting.

  7. #47
    First Lieutenant Kremator's Avatar
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    Excellent Glowbal..... thanks mate!

  8. #48
    We finally got past alpha status and are now in beta! Which means it is now going to be tested in a closed off environment by my own community and soon to be send to some others for in-depth testing and feedback.
    This means that we will be playing and using it with 60+ players regularly and hopefully give me some good feedback on stability and usability. Now I find it no more as suiting to also include the newest update regarding progress on here. So here we go:

    Current Status
    The core parts are all more or less done and it’s mainly a matter of adjusting things and fixing small bugs, a lot of which have been fixed now. These core parts are talking, searching, arrest/detain, and the supporting features for this such as the so called “stance system”.


    I’ve also added an first attempt for hearts & minds, which will be one of the key things I hope to get more in-depth feedback on during the BETA testing, which will hopefully allow me to improve it.




    As you can see in the screenshots, it currently allows you to shake hands and give them food and/or water. These items you of course need to have in your gear. Which brings me to a different subject; I’ve added a ton of new items for help with immersion. This sadly means certain features will be AddOn depended, besides the CBA dependancy for everything. This excludes the talking, search and arrest part, but things like the insurgents, Biometric scanner, will require an item. Although I’m certain that someone with any scripting knowledge will be able to remove this dependency easily.
    Items include; Phones, notebooks, keycuffs, biometricscanner, MREs/Ratpacks, water bottles, camelbak, different sorts of evidence, some random things you would find in pockets of people (keys, chewingcum, etc). Now don’t worry, being able to eat or drink is not part of this mod. That will be something separate. :P The items however are shared and included so you can use them for immersion and hearts & minds.



    Next step

    There are still a few things laying around which we’ve yet to complete or even start on but would really like to include in the final version. Things such as a vehicle checkpoint system, improvements on the ability to give civilians orders, and the insurgents. But also on our own IED system. Think along the lines of you place a module down, which spawns an insurgent who plants an IED in the nearby area. When you get near, and the relationship with the local civilians is high enough, any local civilian may approach you and tell you there are IEDs in this area and might even point you to the rough area. The insurgent who planted the IED, might also still be in the area whom you then can go and find.
    These are some features and things I will be working on in the next few weeks and will post updates when I got something new to show.

  9. #49
    Absolutely outstanding work guys. Hopefully, the medical system I'm working on will allow for winning of the hearts and minds of civilians if we treat a villager and he/she has a positive outcome. Will await and see how it continues to progress. Keep it up.

  10. #50
    Brilliant! - this will fill a big hole in Arma gameplay. Please let me know if you would like someone to test in in SP scenarios.

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