Any news on this? How are you progressing with it, etc. etc.?
Any news on this? How are you progressing with it, etc. etc.?
Been a few months and I have taken a break from working on this for a while, but last week I started working on this again and made some good progress.
Some of the new features:
- Different behaviours set when talking to a civilian
- Car bombs
- (un)Load detainees in vehicles now works in MP
There is a massive to do list or rather things I want to add, but I will only post up a few I am currently working on:
- Insurgents (spotters, etc)
- Ability to order a civilian/car to stop
- Better carbombs (based on presence or timer, rather then having to search a car as demostrated in video)
I also ran a few tests on a dedicated with around 15 players and there wasn't any noticable performance drop on either clients or server. Bigger tests with 60+ players are yet to follow and will give me some better results on whatever there is anything wrong or if it all works fine.
Oh brilliant! I seriously am looking forward to this setup. It's going to add a whole new element of fun to missions for sure. Can't wait!
As far as the search animation is concerned, wasn't there an animation in ArmA 2 somewhere that had where the soldier kind of gives a vehicle a look over searching for stuff? Or was that back in the original Armed Assault? It has to be one of them, because I remember trying to have a sort of checkpoint where civilian vehicles come up to this certain area and activates the animation on the soldier/guard to do the animation and then they drive on after he is done, but never could get it to work right or get the car in the right position for the soldier animation to look right. Just wish I knew which ArmA version had it in there. Gah! If it is in ArmA/CO and not Armed Assault, maybe it might be an interesting animation to use for vehicle searches?
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hey man, this looks really good. commented on your video how people appreciate this in the milsim community. i dont know how possible it is, but it be nice to have some civilians approach the player for a change, maybe trying to provide intel or just to crowd a player for distraction. i've run scenarios where civilians try to swamp me, i was invited into a house and a female started to grab me and hug me and stuff to distract me from the situation in the room once. it would also be nice if you try to arrest a civi that civis around it react and maybe shout at you or try to prevent it, hell maybe even negotiate to release the prisoner and if you dont answer correctly the civilian goes ape shit on you. imagine you go to a village to search the villagers and a random guy has a 2 way radio and a map with US locations on it, no questions asked hes coming with us. as you detain him the villagers crowd your area and start shouting at you and the village elder approaches you asking why he is being detained. now a few answers pop up and you must answer in the correct pattern for the elder to accept the detention. lets say you are asked 3 questions and you must answer 2 out of 3 to take him with you or else some villagers pull weapons on you. im sure it can be done, just would take a while. anyways, looking forward to future releases, this looks great.
Looking forward to this!
Hey There Dear Author,
My question is : When you search a vehicles and it says you find IEDs or Magazines for example, when you'll get into the Car's gear will the IEDs and Magazines will realy be there, or its just a fake line?
So far this looks kick ass. I want to know how are you getting the civ women to talk and the civs to make sounds? I plan on adding this to MSO if its possible but i donno how thats going to work with there client side civs in MSO4.4. Also want to add this to insurgency as well but aside from that. Will there be a way to do the grab and escort if say the civ was a hostage and already cuffed on the ground?
Last edited by Cytreen; Jul 9 2012 at 01:48.
would also be nice to be able to clear the streets if a bomb is found.
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Excellent video Cage, probably would be good to explain that the IED's can be a variety of sizes as the one currently in the video is rather ..... excessive.
-Taylor
www.16aa.net
Pte Taylor - MERT
It won't be in the gear, as I found it annoying that when you look into the gear of a certain vehicle you would find smoke grenades, etc, while it's supposed to be a completly harmless vehicle. And the guys in my community always started to threat it like hostile. >_< I am however working on an overhaul, where you get a different menu pop-up, listing things that are in there. I will put up an update when it's ready.
Should work fine with those client side civis in MSO. Also, you can assign a variable to a civi and he will be considered in an arrested state and as a result you are getting the options coming with it. Is that what you meant?So far this looks kick ass. I want to know how are you getting the civ women to talk and the civs to make sounds? I plan on adding this to MSO if its possible but i donno how thats going to work with there client side civs in MSO4.4. Also want to add this to insurgency as well but aside from that. Will there be a way to do the grab and escort if say the civ was a hostage and already cuffed on the ground?
Yes mister Taylor, the IED in the vehicle is rather excessive. It comes in two variants, small (perhaps rather medium) and big (seen in video).
Last edited by Glowbal; Jul 9 2012 at 09:43.