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Thread: Problem with custom road

  1. #11
    Master Gunnery Sergeant Rip31st's Avatar
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    I have roadways ( railroads ) That I've sucessfully implemented into the game containing geo, fire LODs, with a raised roadway. It can be done, on a flat surface. I gave up trying on a slope.

    But...

    If you need it to follow the terrain you will have to use a road smoothing script to create a smooth transition from a flat surface to a grade. You will have to make a nearly perfect brake in the road network and create a custom object to link from the flat surface to the angle of your grade.

    In the models properties you will have to include placement=slope.

    If not done properly, you will end up with a stair step effect from one piece to another.

    It's a huge time consuming process, and not worth it in my opinion. They can lay railroad tracks faster in real life.

    I'm saving my track pieces for hope someday they can adapt things like railroads, streams, and rivers in upcoming game engine releases.

  2. #12
    Staff Sergeant lecholas's Avatar
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    Quote Originally Posted by Rip31st View Post
    I have roadways ( railroads )
    It's a huge time consuming process, and not worth it in my opinion. They can lay railroad tracks faster in real life.
    ROTFL... well said, well said....
    Quote Originally Posted by Rip31st View Post
    I'm saving my track pieces for hope someday they can adapt things like railroads, streams, and rivers in upcoming game engine releases.
    Well, the strange thing is that it WAS possible in OPF - FDF mod did it. But in Arma/Arma2 the same setup of the model won't work...


    Blessed are those who have nothing to say but yet remain silent.

  3. #13
    Master Gunnery Sergeant Rip31st's Avatar
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    Yeah, the game engine is doing something screwy with the geo LOD vs. Terrain. Are you sure FDF mod used a GEO LOD on slopes? Because it is possible to make railroads just by using the resolution and roadway LODs. You just don't get fire/collision detection.

  4. #14
    Use Fire Geometry instead for fire detection ?
    A Roadway LOD should be fine for "collision" detection

  5. #15
    Master Gunnery Sergeant Rip31st's Avatar
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    Yes, but doesn't the model need a geo lod to process destruction?
    "Obviously I like WW2 & Depeche Mode. If you don't like either...shove off m8" - rip31st

  6. #16
    You cant destroy normal (or abnormal) roads or rail lines.
    ..... unless thats what you trying to do ..... which I'd suggest is .... very difficult.

  7. #17
    Private First Class Bosnian's Avatar
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    Oh, Well, good luck.

  8. #18
    Master Gunnery Sergeant Rip31st's Avatar
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    Well like a bridge piece, but I suppose that is classed differently then a road

  9. #19
    Staff Sergeant lecholas's Avatar
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    Indestructible piece of road would be ok for me. I'm not 100% sure but I think I've already tried only roadway lod without geometry lod with no results (I think I've tried every possible combination of lods and their properties - of course I could have omitted some possibility by mistake). Anyway I don't have time or even ability (I don't have access to my pc with arma/BIStools/my models now) to check it.

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