Hello. I'm trying to create a road which is not flat but sticks a bit out of the ground. Something similar to Finmod's Al Maldajah roads for OFP. But I'm running into all kind of troubles.
The first thing is than the road is semi transparent i.e. you can see objects behind it that should be occluded by it (see the screenshots):
http://img818.imageshack.us/img818/2...akocielby3.jpg
http://img525.imageshack.us/img525/5...akocielby2.jpg
http://img838.imageshack.us/img838/1...akocielby1.jpg
I've found a similar problem reported in this topic. Tried the solution proposed there ('Move top') but with no results.
The other problem is that I can't make the road driveable. I can make either a road that sticks out of the ground but vehicles go through it and stick to the ground below the road or a road that is flat (no matter the model is not flat!) or a road that lines up well but its invisible roadway lods do not line up properly.
I've tried with no luck:
- setting geometry lod's named property 'placement' to 'slope' while all the vertices in all lods were set to 'normal' - result: the segments do not line up properly,
- setting all the vertices in all the lods to 'on surface' with a separate geometry lod (named properties class=road and map=road) and without the geo lod (with the same named properties added to 1.00 lod) - result: vehicles either go through the road model or the road is flat and sticks to the ground,
- setting only 1.00 lod's vertices to 'on surface' and the rest to 'normal' - I could drive on the actual surface of the road but there were steps between the road segments (I guess roadway lods did not align) and it caused the car to crash into invisible barriers between the segments.
- setting the vertices that should stick to the surface to 'on surface' and the other to 'normal'/'keep height' - result: disaster, strange graphical bugs all over the map...
Any tips?
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