Last edited by Derbysieger; Apr 8 2012 at 19:41.
CPU: Intel i7 920 @4.2GHz | Mobo: GA-EX58-UD4P | RAM: 12GB DDR3 | GPU: Gainward GTX 680 Phantom 2GB | SSD: Intel X25-M 80GB | Arma 2 & TKOH @ OCZ Vertex 2 120GB
Warthog HOTAS | TrackIR 5 | Saitek Rudder Pedals
Not my thread or clip, but it is a great long clip of game play right enough. I thought if a mod was going to go to the trouble of closing said thread then could they not have shifted the original posters clip and add it here.
It’s a bit like telling someone “ your going the wrong way” and then walking off. When if your going to go to the trouble of telling someone there going the wrong way why not put in the extra effort and tell them the right way and actually be of use.
The clip was wrongly added when a thread dealing with clips was up and running lucky the activity and posts on here are nominal or the thread would have been long lost…the guy posting the thread and clip deserves it to be moved on merit of the clip and effort to show the game. I learned more about the game in that 27 min clip than anything else ive seen up to now.
Last edited by sav112g; Apr 8 2012 at 23:04.
one of my island fly around
here is my video of me giving the enemy carrier a beating......Enjoy
Last edited by R33GoNe; Apr 9 2012 at 18:16.
Not at all I enjoyed your clip, you gave us a general idea how the game plays. Although I did think the transport supply ship/drone was very quick to resupply and I think it will be a better single player game if things like this were slowed down but then again you had just started out on the Map.
I don’t know if this is the case but it would be so much more interesting if you could design the islands defences as opposed to an auto set up that just duplicates over and over. Be good if you could place AA and Anti tank on the map sort of style. I take it we had some sort of radar too that could be added to the islands. I'm right in that the airfield on the island was on the original?
Everything that can be customised that can be added to make every island more individual the better. Especial when if it does come to MP. Be nice to know a players trade mark positioning of defensive weapons. So far the island looks very small and you just get on with fighting over it rather than probing for a weakness. Lets face it the Ai will get a bit stale in this I think if its just repetitive building that generally plays out the same island over island but that could be unfair saying that never played the newer version. Maybe there should be an option for a forward command post to be placed on one island that takes more resources and time to build but has far more defensive and offensive characteristics that will throw up the odd surprise and tactic to crack it.
PS I take it the enemy carrier AI is not up to much on the Beta??? It sat there taking hit after hit. I love to be able to program the Ai response in this game. I hope they don’t hold back and as long as the AI does not cheat then bring it on with it being mega offensive and hard to beat!!!!
Last edited by sav112g; Apr 10 2012 at 17:43.
Tbh I had the ai strength on low so it was not a fair fight,on standard settings it's a different story