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Thread: How many Units in Beta per carrier?

  1. #21
    I would definitely like to have infantry battles available in game modes other than the campaign.
    Last edited by stun; Apr 10 2012 at 20:09.

  2. #22
    It would be fun to be able to stock droids on the carrier and deploy them from a Walrus as a cargo package. Maybe 4 or 5 droids, anti-tank or comms hacking capabilities or something - just for fun and as a backup when your hacking Walrus gets blown up.

  3. #23
    There are already enemy infantry guarding the bases

  4. #24
    You may have difficulty persuading those enemy drones to mount up in your Walrus so you can deploy them where you wish

    Maybe they can be hacked?

  5. #25
    Why are people so excited about infantry?

    I'd rather not have any infantry at all in the game. There are how many thousand infantry themed games with varying levels of realism? Five thousand? Ten thousand? Thirty?? Isn't ARMA itself a mixed infantry-vehicle game? I'm sick and tired of infantry-based FPSes. The only point to infantry is to be exploded by fist-sized spider-grenade drones or run over by tanks.

    Also, the original Carrier Command did have 8 mantas and walruses; 4 in active service and 4 replacement units on the carrier at a time. The Beta only seems to support six; it says x/2 in the supply interface. I haven't tested to see if the /2 is enforced or not (don't want to lose 400 material in an active game..)

  6. #26
    Quote Originally Posted by Renegrade View Post
    Also, the original Carrier Command did have 8 mantas and walruses; 4 in active service and 4 replacement units on the carrier at a time. The Beta only seems to support six; it says x/2 in the supply interface. I haven't tested to see if the /2 is enforced or not (don't want to lose 400 material in an active game..)
    If you are looking at it like that then the original had 1007 mantas and walruses, you forgot the 999 in the stockpile. The /2 is enforced, and although that gives you less on board than the original you can also be resupplied in the middle of a battle. Not an option in the original. Also useful when manufacturing finally completes that new weapon system as you are trying to take a defence island.

    The only thing I have not checked is what happens when you have a full manta load and pick up a freebie attacking an island...


    G
    Last edited by Gazzareth; Apr 14 2012 at 08:23. Reason: Correction

  7. #27
    Quote Originally Posted by Gazzareth View Post
    what happens when you have a full manta load and pick up a freebie attacking an island...
    Is that possible? I haven't found a way to make ''island mantas'' into user-controllable ''carrier mantas''.

  8. #28
    Quote Originally Posted by Appogee View Post
    Is that possible? I haven't found a way to make ''island mantas'' into user-controllable ''carrier mantas''.
    Not that way - if you hack certain buildings (I think Command Centres) you can get Mantas & Walruses.. ..

    G

  9. #29
    Quote Originally Posted by Gazzareth View Post
    If you are looking at it like that then the original had 1007 mantas and walruses, you forgot the 999 in the stockpile. The /2 is enforced, and although that gives you less on board than the original you can also be resupplied in the middle of a battle. Not an option in the original. Also useful when manufacturing finally completes that new weapon system as you are trying to take a defence island.
    I didn't include stockpiles in either count. Resupply during combat is definitely handy but that still takes a couple of minutes (plus the time it takes for an in-service Manta to be replaced from stores) vs. the original's Instant Manta, Just Add Weapons (and fuel) formula. Of course, the new mantas are much smarter than the old ones so maybe it's a draw in that respect.

    I did test out the /2 in a recent game, it actually sends the barque with the extra units and sends them back if there's no space. That could be handy if you're planning a risky manta sortie or something and have extra space on the barque...

    Quote Originally Posted by Gazzareth View Post
    The only thing I have not checked is what happens when you have a full manta load and pick up a freebie attacking an island...
    I've never seen that.. I always get junk like resource pods or grenades or similar. Although, I've discovered that if you spam the 'use' key, you can get multiple items hacked out of a building, heh...

  10. #30
    I'm assuming that one faction uses robots for base defense while the other uses space marine-type soldiers? Same function but different models?

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