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Thread: Helicopter Service

  1. #21
    Tried Beta 7 this weekend and it works on dedicated. God® job Osmo!

    Is it possible to script similar crew but to rearm helicopters? You aproach this team, pick some weapons from the list (like amount of fuel) and they rearm your heli (Hind preferably) with such armament? That would be great.

  2. #22
    Sergeant Osmo's Avatar
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    It would be possible, but maybe it would be better to integrate rearm script to the service script. E.g. after you select the fuel level, it would give you another list where you can select rearm options (if the chopper has weapons).

    I don't have Take On Hinds yet though, so this feature will have to wait until I have it.

  3. #23

    Installation help in the mission

    Hello Friends,

    I'm new here on the forum and would like to help with installation script:
    OSMO_Service
    OSMO_Interaction.

    If Possible, a step by step guide to start editing single player mission so that it can interact with some missions using helicopters.

    Thank you for your attention and I apologize for being using google translator, considering that I'm Brazilian.

  4. #24
    Sergeant Osmo's Avatar
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    Hi Rickson!

    You can find installation instructions in the first post of this page, and also in the readme.txt file that is included with the script package.

    Installation

    1) Unzip the file into your mission folder (e.g. it should be in scripts\OSMO_service\)
    2) Add a helipad object to your mission (in the editor)
    3) Add empty marker somewhere near the helipad object (this is where the servicemen spawn and hang out)
    4) Add following line to your init.sqf (file in main folder of your mission)

    init.sqf
    PHP Code:
    [Helipad_name"Marker_Name"execVM "scripts\OSMO_service\OSMO_service_init.sqf"
    Note: Helipad_name and "Marker_Name" are the names you gave to the objects that you placed in the editor.

  5. #25

    Still Installation Problems - Nothing Happens

    Text translated by Google Translator

    Hello Osmo,

    Thanks for helping me.

    I still have problems to run the script OSMO_Service, so I'll describe each editing step to see if I can figure out where I am wrong.

    Here we go:

    1) I created a player (Tom Larkin) and named Hsim_Player.

    2) I created a test mission and put a helipad with the name "Helipad_Service" and created a Marker with the name "Marker_Service" next to the Helipad.

    3) I copied the script folder to the folder of the mission (Scripts \ Osmo_Service \ Osmo_Service_init.sqf)

    4) I also created the file Init.sqf and put the following code into it:

    [Helipad_Service, "Marker_Service"] execVM "scripts \ OSMO_service \ OSMO_service_init.sqf";

    Having done this, when I put the mission to run through the editor, nothing happens!

    Hence the difficulty in installing the script, because I followed the steps and nothing happened in the game.

    If someone could help me I would be very grateful, because I can not find the error in the installation.

    Warm Regards,
    Rickson Lima

  6. #26
    Sergeant Osmo's Avatar
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    Everything you did looks right, except this:
    Quote Originally Posted by Rickson View Post
    Text translated by Google Translator
    [Helipad_Service, "Marker_Service"] execVM "scripts \ OSMO_service \ OSMO_service_init.sqf";
    If you had spaces there, it is wrong. It should be like this:

    [Helipad_Service, "Marker_Service"] execVM "scripts\OSMO_service\OSMO_service_init.sqf";

  7. #27

    Thanks for help installing the script

    Osmo,

    For some reason the script did not work OSMO_Service here, so I decided to uninstall and reinstall TKOH.

    After reinstalling the script worked perfectly.

    I am a great admirer of your work and would like to acknowledge the help you gave me and also want to thank you for providing this material to the community of TKOH.

    I will start to install the OSMO_Interaction and if I need help to tell you!

    Thanks and a big hug from your friend,

    Rickson Lima

  8. #28
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    Very cool script. I dont know i fi made something wrong but i can service heli only once. When i returned from 30min flight damaged and landed on linked helipad mechanics missing option for service. i can post mission if you need it.

  9. #29
    What if i want to use in more than one helipad? how should it be setup ?

  10. #30
    Sergeant Osmo's Avatar
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    Quote Originally Posted by ataribaby View Post
    Very cool script. I dont know i fi made something wrong but i can service heli only once. When i returned from 30min flight damaged and landed on linked helipad mechanics missing option for service. i can post mission if you need it.
    Hi! Sorry for replying so late. Did you manage to fix the problem, or does it still exist in that mission? If you can upload the mission somewhere, I'd be glad to take a look. The script checks things such as the altitude of the helicopter, and whether it is moving (if I remember correctly). Sometimes you have to wait for some 10 seconds for the game to recognize the chopper is no longer moving. If it still doesn't work, you might want to try and turn on engine on the chopper, take off (just 10 cm is enough), then land back down and engine off.

    Quote Originally Posted by Odyseus View Post
    What if i want to use in more than one helipad? how should it be setup ?
    Basically what you do when you want multiple service points, is to create two different helipads on the ground, and two different markers on the side (to the location where you want the service men to hang out when not working on chopper). After that you put two lines in your init.sqf:

    PHP Code:
    [Helipad_name"Marker_Name"execVM "scripts\OSMO_service\OSMO_service_init.sqf";
    [
    Helipad_name2"Marker_Name2"execVM "scripts\OSMO_service\OSMO_service_init.sqf"
    The way this script is built, you should be able to make as many service points as you want, anywhere on the map.
    Last edited by Osmo; Jan 8 2013 at 23:28.

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