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Thread: Helicopter Service

  1. #1

    Helicopter Service



    Name: Helicopter Service
    Developer: Osmo
    Version: Beta 7
    Credits: _neo_ and all Tour members for suggestions, feedback, scripting help and testing.
    Download: Helicopter Service - Beta 7
    Description: This script will create a helicopter service for your mission. On request, servicemen will inspect, repair, refuel and rearm your helicopter.
    Usage: To use the helicopter service, park your helicopter on (or near) the service helipad, and then walk to the servicemen. Use your action menu and select the helicopter and fuel level to initiate the service.

    Features
    • Servicemen will walk to the chopper and play animations while servicing.
    • You will get a full detailed damage report of each damaged part, as well as fuel level.
    • Default service time will be 0-5 minutes, depending on how much damage there is (and how much fuel needed).
    • Service time can be adjusted by the mission maker.
    • Designed to work in multiplayer, but should also work fine in single player.
    • Supports all default light, medium and heavy helicopters of Take On Helicopters.
    • Supports multiple instances (you can add as many service points as you want)


    Note
    • Hinds are not supported in this version.


    Installation

    - Unzip the file into your mission folder (e.g. it should be in scripts\OSMO_service\)
    - Add helipad object
    - Add empty marker somewhere near the helipad (this is where the servicemen spawn and hang out)
    - Add following line to your init.sqf

    init.sqf
    PHP Code:
    [Helipad_name"Marker_Name"execVM "scripts\OSMO_service\OSMO_service_init.sqf"
    - If you want to modify the default times it takes for each parts of the service, edit the first lines in the OSMO_service_init.sqf file:

    OSMO_service_init.sqf
    PHP Code:
    OSMO_SV_insptime 30// (seconds) The time it takes for service men to inspect vehicle
    OSMO_SV_fueltime 60// (seconds) The time it takes for for completely empty fueltank to be refueled into full
    OSMO_SV_hpfixtime 20// (seconds) The time it takes for service men to fix each fully damaged hitpoint
    OSMO_SV_maxtime 5//  (minutes) Maximum time the service (not including inspection) can take 
    Change Log
    Spoiler:
    Last edited by Osmo; May 9 2012 at 22:20.

  2. #2
    Awesome ! One thing thought. Is there a way to choose the ammount of refuel? I never fly full
    Youtube Channel
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  3. #3
    Awesome stuff, cant wait to try it out!
    My custom missions:
    TOH - COOP5 Operation Pegasus http://forums.bistudio.com/showthrea...ration-Pegasus
    TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistudio.com/showthrea...-Convoy-Attack
    A2CO Multi-mission Template http://forums.bistudio.com/showthrea...48#post2182048
    Basic Vehicle respawn script (A3 Alpha) http://forums.bistudio.com/showthrea...72#post2389272

    [EVO] Multigaming Clan is recuiting at www.evoclan.net

  4. #4
    Sergeant Osmo's Avatar
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    Author of the Thread
    Quote Originally Posted by hon0 View Post
    Awesome ! One thing thought. Is there a way to choose the ammount of refuel? I never fly full
    Unfortunately it's not possible in this version. The helicopter is refueled to 100% in the service. However, I'll put your idea in mind and perhaps make a feature in next version to give the user an option to select fuel level.

    If I decide to implement fuel level selections, would these options be enough:

    1) Keep current fuel level
    2) 25%
    3) 50%
    4) 75%
    5) 100%

    By the way, does the fuel level affect the weight/behavior of the chopper in TKOH?
    Last edited by Osmo; Apr 3 2012 at 17:40.

  5. #5
    Quote Originally Posted by Osmo View Post
    By the way, does the fuel level affect the weight/behavior of the chopper in TKOH?
    Yes a lot's that's why I ask this feature. Thanks in Advance !

    Antoine

  6. #6
    Sergeant Osmo's Avatar
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    Author of the Thread
    New version released:

    Change Log

    Beta 2
    - Added option to select fuel level during the initial service request
    - Optimized code
    - Improved the inspection report

    Download link: Download link in the First post updated with latest link.
    Last edited by Osmo; Apr 4 2012 at 16:46.

  7. #7
    btw is it possible to use this code to spawn more then 1 of these in the mission at any time?

  8. #8
    Thanks a lot's Osmo ! This script is going to be in all TOH mission I guess !

    Is there a way to make them work (animation) on other helicopter piece on table or on the ground I don't know.. A bit as a little mobile garage? Then we call them on our heli. and They go back to they stuff. Could be nice a civil and military version too !

    Thanks again !
    Antoine
    Last edited by hon0; Apr 3 2012 at 21:03.

  9. #9
    Sergeant Osmo's Avatar
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    Quote Originally Posted by [EVO] Dan View Post
    btw is it possible to use this code to spawn more then 1 of these in the mission at any time?
    That is not possible in the current version. Only one service is supported at the moment. Do you think there might be need for a multiple service points? If there is need I might look into re-coding it so that you can have multiple service points.

    Quote Originally Posted by hon0 View Post
    Is there a way to make them work (animation) on other helicopter piece on table or on the ground I don't know.. A bit as a little mobile garage? Then we call them on our heli. and They go back to they stuff.
    That would be possible, to make them do some other activities/animations while they are not servicing a helicopter. I'll consider it for future versions.

  10. #10
    Congrats on the release Osmo,

    Like we were discussing before, I still think both the refuel and repair are way too fast right now.

    I would suggest:
    • Inspection to take at least 1 minute
    • Refueling a chopper fully should take at least another minute or two
    • For each hitPoint damaged, should take at least 20 to 30 seconds to fix each one (20s-30s if fully damaged)


    This would bring the service total time to between 3 to 10 minutes, instead of the current 0-4 minutes.
    I wonder what others think about this?

    _neo_
    Proud community admin/member of The Tour of Teamrespawn

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