Well ... I'm working on a vehicle (armored car) and I decided to use multimaterial shader for better texture results ... so far so good ...
Now the problem ... as far as I'm looking the vehicle from external view (3rd person view) or when I'm dismounted, everything is fine ... but when I'm in driver, cargo or gunner position, the only texture is visible is the base texture and not the MC as on the rest views.
My paths are triple checked and I did also another check copying the lod 0 as View Gunner and Cargo lods ... nothing changed.
For your reference, I'm using the RVMAT from Mondkalb's MultiMaterial Tutorial with my textures in MC map and just one color in Mask map.
Also I did the same as described above, to the inner compartment of the vehicle and there is no problem from any view on that ...
Any help will be much appreciated.