Quality - high
interface resolution - 1920x1200x32
3d resolution - 1920x1200x32
Texture - Normal
Video Memory - High
Anisotropic Filtering - Low
Antialisasing - Low
Terrain detail - Normal
Objects detail High
Shadow detail - disabled (never liked it)
HDR quality - normal
Postprocess effects - Disabled (hated the blur)
Interface size - Normal
Aspect ratio - 16:10 - Wide
Vsync - disabled
Hope this helps with your problems - maybe its one of the setting giving you issues. My game is very stable and smooth. Only running a single 6950 and not using crossfire.
Was doing some testing last night and I definitely can't seem to get rid of the white pixels all over foliage when using any form of AA. Also done a bit of searching and there's already a bug posting about it here: https://dev-heaven.net/issues/15668 - doesn't look like it's going to be fixed in a hurry.
There's a couple of people are reporting that if they use driver controlled Anisotropic Filtering instead of Application controlled it's gets rid of the issue, but it's not doing anything for me.
From what I'm reading it seems to be isolated to Takistan which is pretty much the only map I have been playing on.
Hi all may I ask whats the best driver version to use for ATI 4890 1gb thanks
I'd say it was the 10 series of drivers, e.g. 10.9
Ah ok I will go back to them and test again tbh I do have a lot of texture loading probs with 11 series on me ATI 4890 1gb.
I am defragging now to hope it helps any way
using 11.10 version with a 6950 2GB, experiencing low gpu usage leading to low fps but otherwise works pretty ok...
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