Faster movement. Careful hurry helped out when my squad did some Raids in OA. We need an offcial version so that when shot you dont run and dive on the ground. My only problem with CQC was the speed the characters moved the rest could be worked around.
Shooting from ladders. Carry a ladder put it over a wall and shoot into compounds.
Jump fences and walls.(for thos saying you cannot jump in full gear im not sure what your physical condition is but ive deffinatly jumped walls in full kit.)
Dynamic entry tools. C4 for locked doors, shotguns for doors, door kick Hoolagan bar.
those would be nice additions. But mainly the speed. Fluid movements thats the key everything else is rubbish.
Make the soldier more human. In A2 they acy like robots and do everything very slowly and laggy, in actual life you can run quick, hide behind corners, throw a grenade fast and stuff like that.
sprinting in A2 is around 26-30kms/h IRC. You call that slow?
Only movement I really think needs to be faster is the walking speed. And there probably will be a faster walk/jog/whatever with the tactical pace.
I think sprinting is fine. Yeah, that speed is a little ridiculous over a long distance. But, operationally, sprinting only occurs when sprinting between cover, so it wouldn't seem too fast if you could only sprint between cover (if, say, a cover system was implemented). Honestly, I'd say ArmA's sprinting isn't really realistic because you can sprint top speed with full gear on for quite a while before you get tired and slow down. But, I'm not asking that they only allow you to sprint for 5 secs. I'm fine with an unrealistic sprint lol. Point is that as far as sprinting is concerned, we've got it made. No need for BIS to make sprinting any faster.
Walking is good to catch up on stamina though haha. It's crazy if you compare it to reality, really fast.
Killed half the room! LOL.
---------- Post added at 02:30 PM ---------- Previous post was at 02:21 PM ----------
Bridge ladders would be awesome to see.
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Check out the video for some ideas of how weapon handling can be done better...
I think the AI needs to be completely re-written from the bottom up. Or not even that, it needs to be scrapped, and something brand new built instead. The core of this AI engine was built for the requirements of a 2001 game, 2001 era rigs and on 2001 era technological and knowledge requirements. I am pretty sure the AI technology out there has advanced by now, and Arma 3 would -seriously- benefit from a new AI that makes use of whatever new technology can be used.
As it is now, it is clunky, and it is so complex that apparently not even the devs know exactly why it is doing something, and why it is -not- doing something.
Encumbrance + Fatigue System basic suggestions: http://feedback.arma3.com/view.php?id=11030
Suggestion for improvement in absence of 3D vehicle interiors: http://feedback.arma3.com/view.php?id=12555
Request to improve control of vehicle AI: control turning out, weapons and engine on/off: http://feedback.arma3.com/view.php?id=13397
DR style handling of Missile Launcher reloading: http://feedback.arma3.com/view.php?id=11075
Movement needs to be fluid and faster, with faster and fluid animations