Well that's a tactical issue, as you mentioned. And there is many ways to counter a door ambush. That has nothing to do with what BIS can do zamani.
"YOU MUST REALLY SUPPORT BIS"
If there is a guy on the other side you can always kill him through a wall without ever entering.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
Discussing the lower\rise weapon stuff? Its been done (right) numerous times before: Americas Army 2 and 3, Insurgency (IIRC), Infiltration mod, RO2 - those last two also have weapon collisoin shile in ironsights, so you have a hard time while deploying\resting the weapon in a, for example, window frame.
Getting the things done right in other games don´t turn ARMA into the other game....
We have a couple of rules here you accepted as you joined, like the one saying "No flaming or bigotry", yet you repeatedly called people stupid or telling them to kill themselves in PMs.
Or the one saying not to write in all capital letters, which you did recently too.
The above rule violations may be accepted in BF, here they lead to infractions given and finally in a ban from the forums.
Like the Idea of auto raising lowering when not using sights and applying collisions when sighted. Visual or audio feedback attached to collisions would be nice as well to avoid shooting window sills and ledges you think you are shooting over.
Door kicking actions would be great fun and I think fluid door opening would be useful for opening doors a crack, chucking a grenade in and closing it again.
Hi, for improve the CQB:
- Be able of cook grenades.
- Have working (visual and audio) flashbangs.
- Fluid anims and imput response.
- Well sized places (thick corridors etc).
- Switch Lower Weapon On/Off key.
- Lower weapon & unable to fire when in touch with a unit of the same side with the weapon.
- Realistic (few) weapon dancing side to side, on suppossed flat surfaces.
- Kick/push/weapon strike and fall animations.
- Upper torso more independent from the hips without affect the weapon dancing.
- Higher FOV (zoom out, 1:1) indoor.
I think that this things could help. Let's C ya
Agreed on the grenade cooking. Since grenades in Arma can not be sighted down, the right mouse button could be used to cook the grenade before throwing.
Better grenade throwing alone would be nice. It's pretty difficult to throw a grenade just where you want it, especially if it's to something near-by or just over a wall, and even worse if you get stuck in some throwing animation that causes the grenade to be thrown short.
additionally a roll or underhand toss option would be nice. Right mouse button for underhand, left mouse button for over hand. That alone would generate some versatility with the grenade throwing in the game, but of course things could be much better.
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