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Thread: How to improve the Close Quarter Combat experience in Arma 3?

  1. #11

    just include this mod by default as you did with shacktac hud. PROFIT

  2. #12
    That mod is very glitchy, half the animations clip through walls. But seriously for a milsim the movement is very limited in ArmA, why can't I hop either.

  3. #13
    xAItment is a wet dream
    Arma 3 and xAItment.

    1 Sentence. 1 Erection. 1 Jizz.

    Please vote for this:

    http://dev-heaven.net/issues/13606

  4. #14
    Quote Originally Posted by zamani532 View Post
    That mod is very glitchy, half the animations clip through walls. But seriously for a milsim the movement is very limited in ArmA, why can't I hop either.
    Clipping through walls - the most annoying thing the AI do, especially when they shoot at you.
    "YOU MUST REALLY SUPPORT BIS"

  5. #15
    Quote Originally Posted by zamani532 View Post
    why can't I hop either.
    Why would you want to?
    Get Arma2 OA Beta Notifications via e-mail | RSS | Twitter

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  6. #16
    so I can look over a wall for half a second, so I can run and jump across things, so I can run and jump into cover etc? Hopping also looks better then goose stepping onto a higher object.
    Also BF3's climb over or onto a short object needs to be implemented to smooth out movement, its also realistic. You would not goose step in a heated battle.

    The only thing BIS can't seem to do in their game is realistic character movement, moving in arma2 feels like being a fat man that can sprint really long distances.
    Last edited by zamani532; Apr 2 2012 at 10:14.

  7. #17
    Quote Originally Posted by zamani532 View Post
    The only thing BIS can't seem to do in their game is realistic character movement, moving in arma2 feels like being a fat man that can sprint really long distances.
    Number one priority for improving character movement in Arma3 should be the 'mortar loaders cartwheel'. We want realism!


  8. #18
    CQB done right seems so complex (mainly the AI) that I will not be so sad if it will not be in ArmA3. However I'd really like to see early expansion specifically made to show off new CQB features probably not tied to the previous stories. Some simple story would be enough (eg. terrorists, russians, hostages, nuclear bomb, whatever-f*ck-you :P). Something like "ToH: Hinds". I'm pretty sure that good & _REALISTIC_ CQB would make even better reviews and attract more players (Xbox 720 version maybe? You mad LOL )
    Last edited by batto; Apr 2 2012 at 10:48.

  9. #19
    one_man_clan that's a great idea. I would buy a CQC expansion in a heartbeat.

  10. #20
    Quote Originally Posted by Whirly View Post
    Number one priority for improving character movement in Arma3 should be the 'mortar loaders cartwheel'. We want realism!

    otu5C9U2-xk&context=C49665d2ADvjVQa1PpcFODIfYh5xtQeNWMxX7Jn a6wRmFovYP-R3g=
    LOLOLOLOLOL!!! That was so funny! Please BIS y u no give us all the things!

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