Page 4 of 8 FirstFirst 12345678 LastLast
Results 31 to 40 of 79

Thread: Micro Air Vehicle Addon

  1. #31
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,960
    As it doesn't have a side, then don't worry.

  2. #32
    O! you can use that stuf in your Diving addon, for hidden recon !

  3. #33
    Awasome! Feint, you're the man! btw, will it be possible to change the altitude?

  4. #34
    Staff Sergeant Feint's Avatar
    Join Date
    Sep 9 2008
    Location
    Chicago, IL, USA
    Posts
    389
    Author of the Thread
    Quote Originally Posted by GIAT industries View Post
    Awasome! Feint, you're the man! btw, will it be possible to change the altitude?
    Yes, that was in the video, actually but you have to watch at full screen to see the action menu. You can set a new target and add or subtract altitude in 10 meter increments. When in the camera view, you can not change altitude, but I'm thinking about implementing it. Unfortunately, with scope limitations being what they are and me not knowing a lot about how to bring into a scope local variables that are outside of that scope, I'm relying on global variables for some of this. I'm not sure if that will negatively impact multiplayer implementation. I hope it won't.




  5. #35
    Nice!

    I've got another question... In your video, the UAV seems to be on a pick up truck... Is it possible to put on a vehicule?

  6. #36
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,960
    Changing altitude in camera view would be ideal, perhaps look at how LurchiderLurch does it in his AC130 (that would help I reckon).

    YEAH you got my 4000th post ! Must be an omen !

  7. #37
    OMFG A UAV that actually works, when can we has!?!?
    ^^^ Click it... you know you want to... ^^^

  8. #38
    Fantastic work fella!
    2RTR '89-'99
    RN '09-Present

  9. #39
    Staff Sergeant Feint's Avatar
    Join Date
    Sep 9 2008
    Location
    Chicago, IL, USA
    Posts
    389
    Author of the Thread
    Quote Originally Posted by GIAT industries View Post
    Nice!

    I've got another question... In your video, the UAV seems to be on a pick up truck... Is it possible to put on a vehicule?
    Oh, no, sorry. I just used attachTo to put it into the back of the truck for ambiance for the video. Normally, the Raven is stored in a backpack and I believe another unit stores the control stuff in another backpack. This I haven't simulated yet as I'm still learning about CfgWeapon and CfgVehicle stuff. I think I can set the static Raven as a SecondaryWeapon, which would take up as much room as a LAW. But that would remove the backpack of the unit which would suck. So instead, I think I want to set it as a PrimaryWeapon and then it could be stored inside a backpack. Right? Now I just have to figure out how to do that. Do I make the static Raven into a vehicle or a weapon or either or neither or both?

    Would it be useful to change the diameter of the circle? I noticed in the video when I was approaching the lighthouse at full zoom that it was a good angle for not being noticed by the target of the Raven. Right now, the radius is 80 meters. But I could change it to anything or make it able to be controlled by the player when in-camera. Maybe shift up arrow and shift down arrow?

    Quote Originally Posted by Kremator View Post
    Changing altitude in camera view would be ideal, perhaps look at how LurchiderLurch does it in his AC130 (that would help I reckon).
    I know how to do it with global variables. I have to read up on how global variables work in multiplayer. I'm usually scared to use them but maybe I'm misunderstanding the relationship or difference between global variables and public variables. Multiplayer coding is totally new to me at the moment.

    Quote Originally Posted by Scarecrow398 View Post
    OMFG A UAV that actually works, when can we has!?!?
    When it's done or when I'm happy with it or when I give up on it and release it as is. Same as all of my other addons.

  10. #40
    Great, I could use this for my Act of Valor campaign when I kick off the project this summer. Can't wait bro, keep it up! Also if you made it a magazine that took up say... 4 slots that would be Ideal. This way it would allow both ACE and Vanilla compatability with the game. (Honestly it would be great to see this work in the ACE version and the Ruck Sack's) Both ways though it would work well with the Rucks/Backpacks.
    Last edited by Sup3r6F0ur; Apr 10 2012 at 03:09.

Page 4 of 8 FirstFirst 12345678 LastLast

Similar Threads

  1. Spawn vehicle mid air.
    By fadly1979 in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 22
    Last Post: Nov 19 2011, 13:46
  2. Object at Air vehicle crash
    By KaRRiLLioN in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 1
    Last Post: Feb 16 2011, 06:52
  3. Using moveinCargo while vehicle is in the air
    By blackettle in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 6
    Last Post: Jul 20 2010, 00:48
  4. Missile Cam From any Air vehicle?
    By wika_woo in forum ARMA - MISSION EDITING & SCRIPTING
    Replies: 3
    Last Post: May 11 2007, 23:47
  5. New air vehicle
    By miska in forum ADDONS & MODS: COMPLETE
    Replies: 11
    Last Post: Jan 30 2002, 14:33

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •