As it doesn't have a side, then don't worry.
As it doesn't have a side, then don't worry.
O! you can use that stuf in your Diving addon, for hidden recon!
Awasome! Feint, you're the man! btw, will it be possible to change the altitude?
Yes, that was in the video, actually but you have to watch at full screen to see the action menu. You can set a new target and add or subtract altitude in 10 meter increments. When in the camera view, you can not change altitude, but I'm thinking about implementing it. Unfortunately, with scope limitations being what they are and me not knowing a lot about how to bring into a scope local variables that are outside of that scope, I'm relying on global variables for some of this. I'm not sure if that will negatively impact multiplayer implementation. I hope it won't.
Nice!
I've got another question... In your video, the UAV seems to be on a pick up truck... Is it possible to put on a vehicule?
Changing altitude in camera view would be ideal, perhaps look at how LurchiderLurch does it in his AC130 (that would help I reckon).
YEAH you got my 4000th post ! Must be an omen !
Oh, no, sorry. I just used attachTo to put it into the back of the truck for ambiance for the video. Normally, the Raven is stored in a backpack and I believe another unit stores the control stuff in another backpack. This I haven't simulated yet as I'm still learning about CfgWeapon and CfgVehicle stuff. I think I can set the static Raven as a SecondaryWeapon, which would take up as much room as a LAW. But that would remove the backpack of the unit which would suck. So instead, I think I want to set it as a PrimaryWeapon and then it could be stored inside a backpack. Right? Now I just have to figure out how to do that. Do I make the static Raven into a vehicle or a weapon or either or neither or both?
Would it be useful to change the diameter of the circle? I noticed in the video when I was approaching the lighthouse at full zoom that it was a good angle for not being noticed by the target of the Raven. Right now, the radius is 80 meters. But I could change it to anything or make it able to be controlled by the player when in-camera. Maybe shift up arrow and shift down arrow?
I know how to do it with global variables. I have to read up on how global variables work in multiplayer. I'm usually scared to use them but maybe I'm misunderstanding the relationship or difference between global variables and public variables. Multiplayer coding is totally new to me at the moment.
When it's done or when I'm happy with it or when I give up on it and release it as is. Same as all of my other addons.![]()
Great, I could use this for my Act of Valor campaign when I kick off the project this summer. Can't wait bro, keep it up!Also if you made it a magazine that took up say... 4 slots that would be Ideal. This way it would allow both ACE and Vanilla compatability with the game. (Honestly it would be great to see this work in the ACE version and the Ruck Sack's) Both ways though it would work well with the Rucks/Backpacks.
Last edited by Sup3r6F0ur; Apr 10 2012 at 03:09.