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Thread: Micro Air Vehicle Addon

  1. #21
    Looks like cuts in the the Fiscal Budget caused those scientists to have to work outside instead of a sterile lab, lol. Great work Feint as always.

  2. #22
    Staff Sergeant Feint's Avatar
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    Haha. No, it's a first prototype flight test. They are just doing final tweaks to the balance of the airframe.

    Does anyone want to design a nice display for this module? I'm currently using parts of the BIS UAV display, but it's not perfect. Ideally, I'd like something with red boxes over any units and vehicles similar to the Kestrel display here:
    http://www.avinc.com/uas/kestrel/

    Here's an example of the overlay on the real Raven display:




  3. #23
    Staff Sergeant Feint's Avatar
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    UPDATE: RQ-11 Raven and Ground Control System (GCS)

    Update video time. Here's a changelog:
    • Added a strobe so you can find the Raven at night after landing
    • Changed around the addActions so that they are less obtrusive when not being used (the menu expands when a Raven is in flight).
    • Added colors and more clear wording to the addActions
    • Added more details to the normal maps for the Raven as well as the GCS
    • Raven no longer sinks into the ground after landing
    • Added an animation to hold the GCS when looking at the camera feed and angled the GCS so it looks like you are looking at it from 3rd person view
    • Changed minimum and maximum altitude limits for the Raven (10 meters to 150 meters)
    FEATURES:
    • Point and click auto flight
    • Auto landing (returns to GCS)
    • Accurate launching of the Raven using setVelocity to simulate throwing
    • Ability to launch the Raven while riding in vehicles
    • Ability to carry and drop Raven
    • Ability to assemble and disassemble Raven to and from a standalone backpack
    • Custom sounds for servos, engine noise and flight/landing complete indicator
    • Post-landing strobe light and beep for night retrieval of Raven
    • Ground Control System camera with realtime date stream:
      • Distance of Raven from GCS
      • Current Altitude ATL
      • Azimuth of camera (compass direction)
      • Current Date and Time
      • Mini-Map of GCS
      • Map marker tracking of GCS, Raven and Raven's target positions
      • Map marks can be made at Raven camera target position
    Last edited by Feint; May 2 2012 at 07:35.

  4. #24
    Very nice! This is going to make an awesome addition to the game. Can't wait to see this thing in action during an operation!

  5. #25
    Looks great! Can you take the Raven and the GCS with you in a backpack?

  6. #26
    First Lieutenant Kremator's Avatar
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    VERY impressive. Loving it.

  7. #27
    Master Gunnery Sergeant Meatball0311's Avatar
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    Quote Originally Posted by Feint View Post
    Update video time. Here's a changelog:
    • Added a strobe so you can find the Raven at night.
    • Changed around the addActions so that they are less obtrusive when not being used (the menu expands when a Raven is in flight).
    • Added colors and more clear wording to the addActions
    • Added more details to the normal maps for the Raven as well as the GCS
    • Raven no longer sinks into the ground after landing
    • Added an animation to hold the GCS when looking at the camera feed and angled the GCS so it looks like you are looking at it from 3rd person view
    • Changed minimum and maximum altitude limits for the Raven (10 meters to 150 meters)

    FEATURES:
    • Point and click auto flight
    • Auto landing (returns to GCS)
    • Accurate launching of the Raven using setVelocity to simulate throwing
    • Ability to launch the Raven while riding in vehicles
    • Custom sounds for servos, engine noise and flight/landing complete indicator
    • Post-landing strobe light for night retrieval of Raven
    • Ground Control System camera with realtime date stream:
      • Distance of Raven from GCS
      • Current User-Set Altitude
      • Current Date and Time
      • Mini-Map of GCS
      • Map marker tracking of GCS, Raven and Raven's target positions
    Just simply amazing.... awesome work!
    * Cranky Old Vet
    if (join date == 2013) then {you are a FNG!};


    Spoiler:

  8. #28
    First Lieutenant Kremator's Avatar
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    How easy is it to kill this UAV? Can AI target it ? Does it have a much reduced lock-on profile ?

  9. #29
    Staff Sergeant Feint's Avatar
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    Quote Originally Posted by Glowbal View Post
    Looks great! Can you take the Raven and the GCS with you in a backpack?
    Not at the moment. I am not very good at configs and I don't know how to declare an object as "able to be put into a backpack". If you know how, or if anyone knows how, please let me know. I already have two versions of the Raven, one that flies and one that is static.

    Quote Originally Posted by Kremator View Post
    How easy is it to kill this UAV? Can AI target it ? Does it have a much reduced lock-on profile ?
    I have disabled the Raven from being able to be shot. I can enable it, but it would create a few problems with the scripts at the moment. Do you think it should be able to be shot down?

    And it doesn't have a "side" as in East, West or whatever. So AI won't target it. It's considered a nonAIVehicle like a bird or an insect by the game and its AI.

  10. #30
    ha ha great start man ! keep it up

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