Page 6 of 8 FirstFirst ... 2345678 LastLast
Results 51 to 60 of 79

Thread: Micro Air Vehicle Addon

  1. #51
    Staff Sergeant Feint's Avatar
    Join Date
    Sep 9 2008
    Location
    Chicago, IL, USA
    Posts
    389
    Author of the Thread

    UPDATE: RQ-11 Raven and Backpack Integration

    I've been able to create a new backpack config and have it execute commands through addActions. That was a hurdle for me because I am not good at configs. Baraka created some separate parts for the Raven and I was able to create a sequence where they are built or broken down using my old friend attachTo. The two sequences look pretty good to me but I might tweak them a little bit.

    The nice thing about this is that you don't have to add anything special to your mission like a module that you sync. You can just add the backpack to a unit or drop the backpack somewhere in the editor and have a unit retrieve it at mission start. To use the Raven, just take off your backpack, assemble the Raven, launch it, perform your mission, retrieve the Raven, break it down into the backpack, put on your backpack and move to your next location. This way, you can also hand off the backpack to someone else who can then build and launch a Raven. This is still untested in multiplayer, but I'm hopeful that there won't be too many problems.

    I've also added a "reveal" command that I have to tweak a little. Basically, when the Raven overflies troops, laser markers, land vehicles, aircraft or ships, it will "reveal" them to the group of the person operating the Raven (i.e. add the information to the map the way you can see an enemy soldier on the map after you see him). It's a little hit or miss revealing them, having their locations show up on the map, then fade out over time. And it seems like when the Raven flies right over the same troops, the locations are not updated in real time. This might have to do with the way I'm using the reveal command:

    Code:
    _scanDiameter = 250; // radius - not diameter
    _objects = nearestObjects [position _microAirVehicle, ["LaserTarget","Ship","Air","Man","LandVehicle"], _scanDiameter];
    
    // _objects = _microAirVehicle nearTargets _scanDiameter;   // TRIED THIS AND GOT NO RESULTS
     
    {(group _caller) reveal _x} forEach _objects;
    This gets repeated every 2 seconds.

    I tried using nearTargets, but didn't get any results revealed, maybe because the _microAirVehicle doesn't have a "side". I'm not sure I'm using the command correctly so I just went back to nearestObjects.

    Left to do is figure out how to make displays and make a better display for the RQ-11 Raven. I might also just rename this addon "RQ-11 Raven" rather than "Micro Aerial Vehicle Module". What do you all think?

    Here's a video demonstrating the new functionality (reuploaded because of problems):
    Last edited by Feint; Apr 20 2012 at 14:35.




  2. #52
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,954
    Superb!

    /me rubs hands together in anticipation!

  3. #53
    Can you put the unit closer to the ground, so its built "on the ground" instead of in the air?

    One thing I personally dont really like is UIs center screen. I would love to see it in the lower right corner, or center right.

    You are inventing very cool and useful addons, cant wait to play with them
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
    Ltn Vuorensola

  4. #54
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,954
    Quote Originally Posted by andersson View Post
    One thing I personally dont really like is UIs center screen.
    That isn't part of MAV andresson. It's something like Truemods GUI.

  5. #55
    Staff Sergeant Feint's Avatar
    Join Date
    Sep 9 2008
    Location
    Chicago, IL, USA
    Posts
    389
    Author of the Thread
    Quote Originally Posted by Kremator View Post
    That isn't part of MAV andresson. It's something like Truemods GUI.
    Thank you. I seem to answer this question more than any other.

    ---------- Post added at 22:55 ---------- Previous post was at 22:52 ----------

    Quote Originally Posted by andersson View Post
    Can you put the unit closer to the ground, so its built "on the ground" instead of in the air?

    You are inventing very cool and useful addons, cant wait to play with them
    Sure. Probably a good idea.

  6. #56
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,954
    Quote Originally Posted by andersson View Post
    Can you put the unit closer to the ground, so its built "on the ground" instead of in the air?
    ...and perhaps have the engineer animations play at the same time (the one where it looks like they are changing a tyre)? That may fit in nicely.

  7. #57
    Quote Originally Posted by Kremator View Post
    That isn't part of MAV andresson. It's something like Truemods GUI.
    Ok, then its all good. Then I wont suggest the same in your diver thread

  8. #58
    Staff Sergeant Feint's Avatar
    Join Date
    Sep 9 2008
    Location
    Chicago, IL, USA
    Posts
    389
    Author of the Thread
    Quote Originally Posted by Kremator View Post
    ...and perhaps have the engineer animations play at the same time (the one where it looks like they are changing a tyre)? That may fit in nicely.
    I am going to look for a different animation. That one is used for everything. I hate being locked into an animation though... I kind of like just walking around it as it's being built. I redid the assembly animation. It's cooler now...
    Last edited by Feint; Apr 26 2012 at 00:42.

  9. #59
    Warrant Officer
    Join Date
    Nov 21 2002
    Location
    Southampton, UK
    Posts
    2,541
    The Raven was in the news today by the way. A pair of Taiwanese nationals were caught by undercover US agents, trying to aquire an example for the People's Republic of China. They were also after an E-2 Hawkeye... A bit harder to conceal in luggage than the little RQ-11 I should think.
    Original OFP-er and 'old' on here, with little to no idea what's going on these days, so go easy on me. Cheers mate!

  10. #60
    if only i had the paid version... great concept, great everything, ill keep looking at this, and probably eventually get it when i get the paid version

Page 6 of 8 FirstFirst ... 2345678 LastLast

Similar Threads

  1. Spawn vehicle mid air.
    By fadly1979 in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 22
    Last Post: Nov 19 2011, 13:46
  2. Object at Air vehicle crash
    By KaRRiLLioN in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 1
    Last Post: Feb 16 2011, 06:52
  3. Using moveinCargo while vehicle is in the air
    By blackettle in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 6
    Last Post: Jul 20 2010, 00:48
  4. Missile Cam From any Air vehicle?
    By wika_woo in forum ARMA - MISSION EDITING & SCRIPTING
    Replies: 3
    Last Post: May 11 2007, 23:47
  5. New air vehicle
    By miska in forum ADDONS & MODS: COMPLETE
    Replies: 11
    Last Post: Jan 30 2002, 14:33

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •