I believe nothing is impossible... its all a question of available hardware...
Marek Spanel: [...] Every single element is well taught so that it fits together. So this is a significant change, because with ArmA 1 it was just random, really.
We made some units because we had to. There wasn't much passion from our side with the first ArmA, to be honest. This time it's different. (Videogamer.com Interview
Please BIS: Arma2 must become a TRUE MASTERPIECE - Not a middle-heavy catastrophe!
Seems like an extravagant use of resources, when the smoke doesn't even block AI vision according to particle density and wind direction, but arbitrary radius.
I want interactive smoke, helicopter rotor downwash should definately move smoke, you see it in all the nam movies, yellow smoke flares getting blown around, it can't be that hard if physx is involved. I want to see trees moving with rotorwash also
Top Gun SP-Coop 16
Vanilla version.. http://steamcommunity.com/sharedfile.../?id=179402194
F18 version.. http://steamcommunity.com/sharedfile.../?id=180522508
F18 & USS Nimitz version.. http://steamcommunity.com/sharedfile.../?id=185373754
Forum + pbo + mod links http://forums.bistudio.com/showthrea...164887-Top-Gun
Rory_pamphilon aka Ripper
AFAIR, trees are already affected by rotor wash.
"...to boldly go where no one has gone before."
Steam ID: Click me! | Origin ID: MrCharles9206
It would be nice to see the smoke vortex up when the choppas go to “wop wop” around our heads!
My Lame Purple SignatureSpoiler: