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Thread: if player disconnected / unit1 != player?

  1. #1

    Question if player disconnected / unit1 != player?

    hi. I have one small (I hope small -_-) problem. how I can do this? if one player has left the server, his AI will be killed. i tried: unit1 != player, but it doesn't work. I was killed even if unit1 was me (player). this condition I wrote in trigger

  2. #2
    Sorry I do not know how to solve this, but...
    When playing online I have witnessed some players AI staying alive after that player disconnected thus I suppose this is possible to achieve.

    Icarus

  3. #3
    hi,

    Quote Originally Posted by JTS_2009 View Post
    hi. I have one small (I hope small -_-) problem. how I can do this? if one player has left the server, his AI will be killed. i tried: unit1 != player, but it doesn't work. I was killed even if unit1 was me (player). this condition I wrote in trigger

    onPlayerDisconnected By My good friend Mad Max does exactly what you want: LINK

    It is MP compatible and has been used in a lot of [LOL] clan missions with up to 24 players so it is very reliable.

    cya.

    Nikiller.
    [LOL] ofp/ArmA clan since 2004.
    No Respawns, No Crosshairs, No Muppets.
    Want a good ofp/ArmA2 coop? Visit the [LOL] clan homepage | ofp [LOL] addons pack | ArmA2 [LOL] addons pack

    WW4mod25 sound replacement mod v1.1 | Nikiller's scripts pack

  4. #4
    hm... thanks!

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