I´ve made a couple of missions with Rydygiers great HAC script, they are based on a mission "Invasion of the fatherland" for CWR by Grip which is based on a mission "A-mob" for SFP by me. And a lot of credit goes to theOden for un-F´ing my mistakes and adding the mainpart of the coding and also collecting them in a .7z pack.
The basic layout is that AI is invading the island and you have to defend and eventually throw the invader off the island. At your disposal are recruitable AI units. Some missions contain a lot of armor scattered around based but as the enemy often have a good aircover, its suicide to try to mount an all-out armor charge in the beginning of the game. You will find that most of the time its best to use guerilla style warfare, mining roads, scavenge enemy weapons and ambushing supplytrucks.
The missions are pretty dynamic, we have played 8 hours rounds (2-4 persons) a couple of times now the AI is pretty good at changing behaviour between each time. (Most missions have 400-700 units from start so feed your server som steriods.)
Features:
*AI recruitment (BON´s recruitment script)
*Respawn at closest respawn point not captured by enemy (thx to theOden)
*Move static weapons (theOden)
*Many hours of gameplay
Versions:
CDF defends Utes from russians (A2, possibly A2Free)
Guerilla defends Zargabad from russians (CO)
Guerilla defends Takistan from russians (CO)
Guerilla defends Nogova from soviet (CO + CWR2)
Soviet defends Kolgujev from USA (CO + CWR2)
Soviet defends winter Kolgujev from USA (CO + CWR2)
Guerilla defends Malden from soviet (CO + CWR2)
Finland defends podagorsk from russians (CO + FDF)
Download:
Co20 Invasion - Missionpack
(thx to theOden for serverspace)
Mods required by some versions:
FDF
CWR2
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, will fix this
