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Thread: ARMA 2: OA beta build 91138 (1.60 MP compatible build, post 1.60 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 91138 (1.60 MP compatible build, post 1.60 release)

    http://www.arma2.com/beta-patch.php

    [91055] Fixed: Respawn with backpack
    [90909] Fixed: crash of Linux server when player with custom face connects
    [90901] New: setUnitRecoilCoefficient command
    + client and server side crash hotfixes

    get - unitRecoilCoefficient
    set - setUnitRecoilCoefficient
    multiplies recoil by value provided
    setUnitRecoilCoefficient <value>; //0 = off, 1 = actual state, 2 = double recoil etc.

  2. #2

  3. #3
    [90901] New: setUnitRecoilCoefficient command

    Will it make AI "one shot skills" more realistic ? and will AI's accuracy after being hurt ? (ofc with this command )

  4. #4
    Is BattleEye updated yet for this?

  5.   Click here to go to the next Developer post in this thread.   #5
    BI Developer Dwarden's Avatar
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    updated first post with new command examples

  6. #6
    Second Lieutenant GossamerSolid's Avatar
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    Oh that command sounds really cool actually.

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  8.   Click here to go to the next Developer post in this thread.   #8
    BI Developer Dwarden's Avatar
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    Quote Originally Posted by fraczek View Post
    Is BattleEye updated yet for this?
    yes, now it is

  9. #9
    this setUnitRecoilCoefficient 0 (or 1, or 2) doesn't seem to have any effect. Machinegunners send just as many rounds into the sky no matter you do. I tried a value of .1 as well.
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  10. #10
    BE admin remote messages in red - nice
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