Are there any other ways to destroy variables other than = nil?
The reason I ask is that certain badly coded cheats(*************** etc) do crap like nil = "point/to/script.sqf";
Which when someone comes on the server using that shit, causes more destruction to the running mission than the actual bloody cheat itself by starting to point variables to scripts and crap..
Is it maybe possible to do this?
myownnil = nil;
Then use destroythisvariable = myownnil;
without myownnil being affected in case nil gets overwritten?