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Thread: Gulf Of Aqaba Map

  1. #1

    Gulf Of Aqaba Map

    Gulf Of Aqaba v0.3






    DESCRIPTION
    This project refers to a landscape east of the Sinai Peninsula.
    It is a so-called quadrilateral region (Israel, Jordan, Egypt, Saudi Arabia) with a real-Terrain on the Gulf of Aqaba with the cities of Aqaba (jord.)​​, Eilat, Eilot (isra.) and Taba (egyp.).

    The Real-terrain is 20.48 x 20.48 km = ~ 420 km2.
    A huge satellite image (pixels nearly 500 million) I used as a template where what belongs to roads, buildings, etc..
    Thanks to ArcGIS and USGS (NASA Earth Data).

    The map is still expandable. In the North Eastern mountain roads and camps can be expanded. This will happen in a later update.

    STORY

    In 2020 Egyptian and Palestinian radical Islamic terrorist organizations have toppled the Egyptian government and occupy large parts of Jordan and also operate in Israel. Israel and Jordan fight (as it was in 1970) side by side against terrorism.

    The story leans heavily on the historical background from 1970, with the terrorist PLO and its offshoot, the Jordanian government ousted in part, threatened and terrorized. Without the flow of arms from the U.S. and the military support of Israel, Jordan probably would lost the war against the PLO and Syria.
    source: Black September

    Changelog
    Version 0.3
    051. fixed Savegame-Continuation-Error
    Hint for old missions:
    Old saved missions must be deleted from the Save folder:
    C: \ Users \ username \ Documents \ ArmA 2 Other Profiles \ User name \ Saved and Saved User


    052. fixed sporadic errors without effect
    "You cannot play/edit this mission it is dependent on content that you have deleted: Addonname..._aqaba or Addonname..._v"
    Hint for old missions:
    All end name ..._ v or ..._aqaba in the addon list in the missions.sqm must be deleted.
    e.g. jof_objects1_aqaba is incorrect; jof_objects1 is correct


    044. fixed Land Contact Swimmingpool in Eilot
    045. fixed Land Contact four Villas in Eilat
    025. fixed opxbuildings\little mosque.p3d: house, config class missing [RPT-Logfile]
    026. fixed opxbuildings\hut3_b_2.p3d: house, config class missing [RPT-Logfile]
    048. fixed opxbuildings\tower3.p3d: house, config class missing [RPT-Logfile]

    043. added "Ayla-Oasis-Resort and golf course" in Aqaba
    050. added Saraya-Resort in Aqaba
    049. added transparent sandways for Wadis (Nahal) in Israel
    046. added new bridge for peoples
    047. added new suspension bridge for ruins und canyons
    052. added new gateway models
    053. more geographical labeling

    S@ndBob 24.11.2014 http://www.mis-gamedesign.de/forum/t...5863#post65863






    DISCLAIMER:
    I take no responsibility for (im)possible damage to your game/system that may be caused by installation of this Addon.
    This Addon is also prohibited to be used in any commercial product.

    CREDITS AND THANKS:
    Geodata by ARCGIS, USGS NASA Earth Data, eSRI, Digital Globe GeoEye, Google Street View
    Tutorials by Mondkalb, ZeroG, Bushlurker, Marksman
    Textures by CG Textures, Texturecrate
    MLOD Sample Models by BIS, Jörg F., Opteryx
    Tips by Scruffy, NeoArmageddon, W0lle, Jakerod
    Gametester: Marco, el Utz, Useronline, nettrucker, ChrisB

    INSTALLATION:
    Please unzip the 7-zip file and copy the unzipped folder "@mis_GulfOfAqaba_v0_3" in the folder: Steam\SteamApps\common\arma 2 operation arrowhead

    required:
    ArmA 2 CO (ArmA 2 und ArmA 2 OA)


    DOWNLOAD Armaholic
    Last edited by S@ndBob; Nov 24 2014 at 17:05. Reason: Update_Link

  2. #2
    Very nice,great job. bit heavy on the extra addons but nice you added them in. do any off the module's work on it like civilians and vehicle module?

  3. #3
    Corporal S@ndBob's Avatar
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    Vehicles, aircraft and units are built, but they are not part of the map.

  4. #4
    Retired Moderator Foxhound's Avatar
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    Is it possible that you provide an archive without all those additional addons and instead add links to the required addons in a readme?
    Many authrs do not want their work to be repacked with others without their permission, you should include a readme about all those addons and also keep in mind people now need to download over a GB of data of which the chances are they already have all those addons.

    Think it over
    Visit Armaholic.com | Visit Carriercommandaholic.com

    Public FTP available, just check the Armaholic.com FAQ.

    HMM........wonder what it is huh?

  5. #5
    Corporal S@ndBob's Avatar
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    @Foxhound

    I do not understand.
    I make it no different than the other map makers... Lingor, CLAfghan etc. etc. The buildings are part of the map.
    Why people should search all building addon itself?
    Many objects are also of myself that are listed there.
    Should I this then omit from the list?
    The best way is, I leave the list away completely.
    If people want to download it, then they do that.
    I want people just decrease the work and deliver the whole package.

  6. #6
    Retired Moderator Foxhound's Avatar
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    Nevermind....if you think this is the best way I wont discuss it.
    I hope people will enjoy the works



    Release frontpaged on the Armaholic homepage.


  7. #7
    Quote Originally Posted by Bob68 View Post
    Vehicles, aircraft and units are built, but they are not part of the map.
    Interesting !

    So, there are units and vehicles too. Is this gonna be a full mod or different standalone addons ?

  8. #8
    Corporal S@ndBob's Avatar
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    a little is in progress, but not finished.

  9. #9
    Corporal
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    Love it Bob. Great to see your project becomes "adult".


    What are the next plans for you except the camps and buildings in the north?

  10. #10
    Corporal S@ndBob's Avatar
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    build Jordanian soldiers and many camels.
    Israeli soldiers we have already.
    Terrorists we have in Spain Mod.

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