Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: How to add flare magazine to helicopter?

  1. #1

    How to add flare magazine to helicopter?

    How can you add (more) flares ("60Rnd_CMFlareMagazine_H_DLC1") to the Hind?

    I've tried many combinations with addmagazine and addmagazineturret.

    To be honest, I've never understood the thing with the turrets [0,1] etc...

  2. #2
    Hello mate,

    You need to add the flares to the pilot's turret. So, assuming your helicopter is called helo1...

    Code:
    helo1 addMagazineTurret ["60Rnd_CMFlareMagazine_H_DLC1",[-1]]
    The pilot's turret is always '-1'.

    Hope this helps?
    Jedra's Addons
    Arma 2 : Enhanced Skills Slider
    Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

  3. #3
    Thanks... this surely is a matter for headbonkonthedesk.

    Though being off-topic concerning this thread's title, I have another question: how do you moveIn'Copilot' a unit into a helicopter, such as the Little Bird?

  4. #4
    Slightly more convoluted this one;

    Code:
    this moveInTurret [helo1,[0]];
    In the init line of of the person you want to be co-pilot. Again, helo1 is the light helicopter you are dealing with.
    Last edited by Jedra; Mar 25 2012 at 10:43. Reason: speeellling eror

  5. #5
    I have similar question. Is it possible to add some kind of grenade launcher to helicopter? I want to create scenario where light heli goes to recon mission, finds some targets, then marks them using some smoke/flare shooting weapon. Then calls his big brother (Hind) to destroy those targets. Is it possible?

  6. #6
    Hi BeePee,

    Probably the easiest way is to add an action using addaction to the helo which executes the following;

    Code:
    smoke1 = "SmokeShellred" createVehicle (position (vehicle player));
    This will create a smokeshell (a red one in this case) at the players position which will fall to the ground.

    A very simple addaction in the initline of the player/helo...

    Code:
     pldropsmoke = this addAction ["Drop Smoke", "dropsmoke.sqf"];
    Last edited by Jedra; Apr 20 2012 at 17:03.

  7. #7
    Tnx Jedra but that's not exactly what I want. With your script it wouldn't be possible to aim the smokeshell. I want to be able to fire it like a rocket. I've managed to add M16A2GL to helicopter and can fire its primary ammo - 20Rnd_556x45_Stanag (yes! it's possible!) but I can't switch to M203... Anyone knows how to do this?

  8. #8
    What about an M32 grenade launcher and some M203 smoke or flare grenades. Not sure they are in ToH but they are definitely in Arma.

  9. #9
    I think that would do the trick! Unfortunatelly M32 is available in Operation Arrowhead only and I don't have it :/

  10. #10
    Without some config work I don't think you are going to achieve it.

    What you could do instead is go back to my idea, but give the smoke shell some velocity (same as the helo) and a direction (same as the helo). This way it will 'fire' the smoke shell in a fashion that is 'aimed'.

Page 1 of 2 12 LastLast

Similar Threads

  1. Add magazine and weapons not loaded
    By Koni in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 15
    Last Post: Oct 29 2011, 21:50
  2. Ammobox attachTo helicopter destroys helicopter ?!
    By RogueTrooper in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 4
    Last Post: Jun 26 2011, 10:47
  3. AV8 add and load! Magazine
    By Coffeecat in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 4
    Last Post: Jan 9 2011, 18:10
  4. Only do x if have magazine y
    By LEGION7698 in forum OFP : MISSION EDITING & SCRIPTING
    Replies: 4
    Last Post: Jul 23 2010, 08:53
  5. Add Magazine in Ammo Crates
    By Parto in forum OFP : MISSION EDITING & SCRIPTING
    Replies: 1
    Last Post: Jan 4 2007, 13:42

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •